The next set of round 1 games saw the Spanish tussle with the Romans for control of a strategic hill and hamlet, the Carthaginians taking on the Gauls at a river crossing and the Greeks trying to wrest control of a temple and broken down Fort from some revolting peasantry.
I'll let the Spanish /Roman and Carthage /Gauls comment on their games but from the little I witnessed the Romans had Superman on their side in the form of Biggus Dickus who singlehandedly routed a unit of Spanish. I'm sure he is light on the points cost in the list.
Cartage sent its elephants to clear the way for their army to cross by the ford. Clearly the Gauls were transfixed and terrified by the pachyderms ability the balance a ball (or was it a Gauls head) on their trunks whilst walking on hind legs. As a consequence the main Gallic force fled and I think only rallied at the end of the game.
The Greeks also had a pachyderm and unlike in previous games where it had been a liability it started off well. First it charged some skirmishers who fled in terror. Then it charged into a gallic German slave warband and saw them off. More success so far than in all other games combined.
As this was happening the heavy cavalry saw off some singers and bravely launched into a unit of women and children. Clearly this was an elite unit of women and children as they held on for two turns of melee before fleeing.
In the centre the phalanx clashed with the only unit of Slaves to actually have arms and armour and forced them back almost catching and destroying them.
At the tumbledown Fort some sharp shooting javelin men caused the Dlave Skirmishers to panic and flee leaving only the ballista crew manning the walls. They should have asked the Spanish how easy it was to overcome the ballista crew. Even though they couldn't actually aim their ballista or fight they could defend. Actually in this game the ballista managed to kill a skirmisher. One casualty caused in two games.
The only fly in the Greeks ointment were their fabled ride shoot ride cavalry who'd forgotten to put their chainmail pants on that morning a failed every single save they attempted.
The elephant having seen much success charged the rallied javelin skirmishers. This time the skirmishers passed their fear test fought the elephant to a draw and killed the mahout in the second round of combat.
In the centre after a series of close melee and with all their oracle's gone the Greeks eventually lost to the trained slaves.
The heavy cavalry recognised the temple as being to Apollo and in a poor state. They couldn't allow this and went to get it back in some order. Obviously those slave women and children units had thoughtlessly left a lot of used wet wipes and nappy liners littering the place.
And as the game closed that was it. After almost winning a crushing victory the Greeks had to be content occupying the temple and leaving the Slaves in control of the broken down Fort.