Posts by Pete H

    The Imperial Fists were at it again after their mauling at the hands of the Raven Guard. This time they fought the traitor variety of Raven Guard rather than the Imperial force. As usual the bleak fractured landscape of a derelict city was the setting- no it's not Platt Bridge but rather some far flung ruined former Imperial outpost on the edges of a distant galaxy.

    Both forces had the backing of some local militia of dubious quality so once again it would be down to the Legions Astartes to claim the ruins for their cause.

    Things started well for the traitor Raven Guard. They got the drop on the Imperial Fists and once again the accuracy of shooting showed that maybe the Fists bright yellow wasn't the best for blending in to ruins. Casualties ensued, once again principally in the Fists leaders unit. It does seem like he's a bullet magnate. His units all seem to die around him within a couple of turns.

    Once again he ended up out of sight down a back alley. Maybe it's a different sort of objective he's looking for.

    This week however the Fists own shooting was more effective and after a couple of rounds the casualties started to mount equally on both sides.

    The Raven Guard militia had two tanks with them, these had powerful Vanquisher Cannons. Unfortunately they couldn't actually hit anything and the Fists tide rolled forward towards the central objective.

    The Fists had a rather natty Space Wolves unit that they showed their love to by flinging them forward to soak up enemy shooting. The Wolves didn't get into combat but did save some militia and Fists scouts as they soaked up the shooting.

    After three turns the game was called with the Traitor Raven Guard all but wiped out and the Fists in possession of three of the objective points allowing them to claim a solid victory.

    That tank looks really good but I trump your Contemptor and tank with a Black Shield techmarine with Artificer Armour, Servo Harness, Power Axe, Master crafted bolter, Cognis Signum and I'm sure I can find him a Cyber Familiar.

    With the prints from Andy and Barry and some parts from the bits box I've put together the following

    Centurion /Delegatus as HQ. 2x 10 tac Marines, 1 x 10 Assault Squad, 1x 5 sniper scouts, 1x 5 shotgun scouts,1x medic, 1x Contemptor.

    Just need to get the 5 x shotgun scouts and that's 1000pts + of Blackshields. I was thinking of the Gerasene Host. Unstable, unsanctioned geneseed hybrids of unknown lineage who fought with and against all sides. What's not to like.

    The Imperial Fists with 500pts and 700pts of militia allies took on 800pts on Raven Guard loyalists with 400pts of militia on their side. The Imperial Fists missed the chance for first turn and with limited deployment zones and numbers swelled by militia things were a little cramped as they found to their detriment. A tactical squad and assault squad were bunched up around a militia tank. There were plenty of militia bunched up elsewhere but the Raven Guard siezed upon the first opportunity and launched every power weapon at their disposal against the Marines and tank. The results were devastating. The tank resembled a Swiss cheese and was destroyed and the Marines were reduced below half strength and that was just the first turn.

    The Imperial Fists did some reaction shooting but once again the Raven Guard were showing effective dice rolling on saves and the double strength weapons that the Imperial Fists fired and hit with rolled 1s to wound ( anything but a 1).

    The contemptor rumbled forward taking hits and generally acting like a bullet magnate but surviving to challenge anyone to come and take it on at the centre objective. Some Imperial Fists scouts made the best of it but they were destroyed in two turns.

    The remnants of the Imperial Fists were having some shooting success, the Raven Guard flyers were seen off yet again. Seems it's the most hazardous unit to be in in a Raven Guard formation. Similarly some missile armed Marines failed morale repeatedly but that was pretty much the limit of it for the Raven Guard. Their numbers were beginning to tell and they worked the Fists over target unit by target unit.

    The Imperial Fists leader had his squad killed around him and after spending quality time hiding down an alleyway he charged the Contemptor. A swift death ensued.

    He was the last of the marines and the Raven Guard spent remaining time pummelling the militia till the only figure left was the militia commander who survived all alone to contest a quarter.

    Once again a stunning victory for the Raven Guard with a totally different force to the one fielded in their previous game.

    I think it was Fury of the Ancients that allows Contemptors to be troop choices and Line. Two should have died except for Barry's crazy invulnerable saves and Paul's even crazier fails to wound.

    The second game from round 2 saw the existing Raven Guard (Imperialis) v the new traitor Raven Guard faction, 700pts v 800pts with Warrior Elite/ Survivors of the Great Crusade militia as allies for both sides. It was a battle for table quarters and control of a central comms rig.

    The Imperials fielded 3 x Contemptors and a Dreadnought. That was it. The infantry came from the militia as infantry blocks a couple of scout units and an autocannon.

    The Traitors had a more mixed force of a tank, a range of support weapons and grenadier and infantry from the militia with tac Marine units including one armed with missile launchers.

    The Imperials let their militia spread out to occupy the ruins in each quarter and the 4 big guys stomped off the attract the attention of the traitors.

    A flamer attack caught the missile Marines who'd been deployed too far forward. The result was a lot of traitor casualties from the one unit that could have hurt the contemptors.

    Wading further into the enemy deployment zone soaking up and shrugging off shooting as they went (the number of 5 up saves was pretty amazing) the Imperial Dreadnoughts were not only protecting the militia from shooting they were actually winning the fight against a face 40% greater than them.

    It has to be said that based off the dice rolls the Traitors had ammunition issues - eg two rolls needing anything but a 1 to destroy a contemptor achieved a double 1!.

    In the end all the Imperial Dreads survived having wiped out every enemy except the tank - mainly because they hadn't reached it yet and their militia had taken two casualties from falling rubble caused by wayward Traitor shooting.

    A 7 to 0 drubbing by the Imperials.

    And that definition of brutality ? Not just the 3 Contemptors and a Dread force but that it was combined with so many 5+ saves achieved ( and so many 1s to wound by the Traitors).

    After making short work of the Warrior Elite and Tainted Flesh militia the Salamanders had one more militia force to face, The Survivors of the Great Crusade.

    These were better at shooting and had Las rifles rather than the shorter ranged militia rifles.

    The Salamanders had proved pretty resilient thus far taking only 6 casualties that didn't resurrect over the previous three games.

    In this fight though the militia got the drop on the Marines and opened up first. They were scoring plenty of hits and wounds, even the mortar rounds were hitting target.

    As in previous games the Salamanders were making the armour saves but there were some fails and as the turns went on the casualties mounted.

    The militia were doing quite well with their morale rolls though and ended up fighting to the last Discipline Master.

    In the end after getting tied up crisping up militia in difficult terrain the Salamanders made it off after 5 turns.

    That gave them 17 turns in total. Plenty of time to make the extraction and put them joint second with the Raven Guard but not as fleet of foot as the Thousand Sons.

    Whilst Bryan is going all minimalist on us I checked out the three gun deal on Temu and bought them. Clearly they've been looking over GW as the arty easily passes for Earthshaker/ Seige Cannon, Seige Howitzer and Heavy Quad Launcher.

    I'll paint 6 crew and then some of the militia factions can have access to these.

    From the last pic you can see that I did 'do a Steve ' I looked at the size of the cannon, thought how could the crew load it, looked up heavy WW1 arty and saw they used winches and cradles to load the 0.5 to 1 ton shells and inspired by the German Big Bertha I made the extra parts from bits box stuff. Totally unnecessary and not needed for the game but....

    I also bought some Ogryn/ Abhuman. I magnetised the arms so they could be swapped with the other set of arms that they came with; a small shield and Ripper gun. Given they are BS 2 though I think I'll stick with the mauls and boarding shields.

    Bought a few things off Temu. The Bastion carrier will do as a Utility Hauler or Armoured Utility Hauler and the Bagus Warhounds as Militia Beastmaster Troop (just need to add three handlers.

    Also found this really old resin sci fi armoured car that I've turned into a militia Ridgerunner

    With the weapons and arms and heads I had left I combined them with some Frostgrave male and female adventurers bodies to make an industrial levy type unit of 20 infantry.

    For Round 2 we are having various flavours of militia who are fighting civil wars and calling on their Legion allies for help. Each Legion fights the other once with between 500 and 800pts the balance made up by the militia so the games are 1500pts a side in total but with differing force mixes. The battles are quarters and control of a central target with victory points for each one held undisputed.

    First up we had the Alpha Legion teaming up with a Warrior Elite/ Survivors of the Great Crusade militia versus Imperial Fists who were helping some psyker led Tainted Flesh/ Unending Horde militia. Both Legions rolled for 800pts so it was a Marines heavy game. For their part the Imperial Fists claimed they'd just answered a distress beacon and had no idea they were helping a militia who were drawing forces from out of the Warp. Not sure how that'll wash with Rogal Dorn.

    The Legion specific skill for Imperial Fists was defensive lines and they managed to get those set up so that the psyker could hide behind them whilst the Fists did the heavy lifting fighting the Alpha boys.

    The Tainted Flesh militia tried sneaking some scouts on the flank to see of their enemies autocannon but the Alpha squads spotted them and killed them all. No worries they had the unending hordes trait. Turns out they couldn't make a 4+ and the game didn't see them again.

    At this the remaining Tainted Flesh boys huddled in a ruin at the edge of the action and contented themselves with shooting at the Alpha And their allies. That worked out well until the Alpha Dreadnought made it to their position ( eventually) and wiped them out. They didn't resurrect either.

    Meanwhile the psyker started pulling a the threads of reality and opened a portal through which appeared some lesser ruinstorm daemons. At this point you'd have though the Imperial Fists would have started asking questions but no they carried on as if nothing happened.

    The daemons were eventually killed by the Alpha Legion but they had held them up long enough for the Fists to make it into the central tower.

    That had to be breached first before they could be assaulted. Fortunately the military autocannon managed a glancing hit which was sufficient.

    The game closed with the Alpha Legion swamping the tower but being unable to kill the last few Fists who were hanging on with the help of last ditch armour saves and their final wounds.

    Alpha had however claimed three target points to the one point the Fists managed. They tried to do their Legion specific objective switcheroo but failed so final result was 3 to 1 to Alpha Legion

    Here's a couple of scratched mortars one with a mix up of GW and Stargrave bits the other a 3D print and an Oathmark Cultist with Damned arms.

    The twin linked quad autocannon was a 3D print. I cut down and magnetised on a servitor made from Stargrave Automaton and various other bits so it doesn't shoot at BS 2!