Those are all good Craig but especially like the armoured guys.
Actually the dice rolls thing was working better for the Allies, for most combats in the first 4 rounds whatever the French had the Allies were 1 better which made losses into draws etc. In the last 2 rounds the French managed several +2 scores and with their added numbers that gave them final victory.
Check out the battle report in the 'open section' for details of how the final action went!
Check out the battle report in the 'open section' for final outcome!
Carnage at Dor de Cabeca
With flags unfurled and bugles and drums sounding the French marched out of camp and took up battle positions. The Comte had devised a cunning plan and loaded the bulk of his attack on to his right flank where the 1st Swiss formed line with their Voltigeur company and the Garde de Paris Voltigeurs as a first wave supported by the 13th Curassieurs and 2nd Swiss ready to exploit the anticipated break through. A light battery gave fire support. In the centre it was weaker with the 1st Garde de Paris supported by the Hannovarians lined up against the village supported by artillery. The left flank (2nd Garde de Paris and Dutch Hussars) was the weakest but they’d been given orders to skirmish forward and occupy the defenders.
For their part the Allies had 3 large veteran units, the 1st on the Allied right behind earthworks supported by a battery and defending against 2Coy G de Paris and 3rd Dutch. The village was held by the 2nd supported by a heavy battery and the 3rd manned the earthworks on the allied left. On the river a strange sight greeted the French, a hastily constructed vessel was anchored in the river apparently serving as a gun platform. The Allies seemed inordinately proud of the unusual craft and cheered it as it bobbed jauntily at anchor, an elderly looking officer aboard waving his plumed bicorne vigorously before being overcome by a coughing fit. It was indeed Old Wheezy on the proud craft Giselle (named after his similarly broad beamed former mistress).
Major Braveheart took up position with the 1st and 2nd Light Cavalry ready as a reserve.
The French jeered at the rickety looking craft and cries of merde were directed its way.
The Comte sitting aside his white charger (it was really a dull brown horse but he’d had it painted especially for the occasion) waved his brightly cockaded bicorne and the advance began.
On the French left the 2nd G De Paris and 3rd Dutch skirmished forward but out gunned they suffered badly and after 5 rounds of combat the Garde fell back severely disordered their retreat barely covered by the 3rd Dutch. The Allied 1st Line had taken casualties but held their line.
In the centre the religiously eccentric Capitain Chevre who emerged from his tent at the start of the day with red rimmed eyes having claimed to have been praying all night led his men on as if possessed. Several rounds of hard fighting took the French into the village where fighting went building to building before the allied 2nd line recoiled but beat off the 1st Garde de Paris who broke. This was the point the Capitain had been waiting for and ignoring the 1st Garde streaming back out of the village he led the Hannovarian Chasseurs head long into the narrow streets scattering the battery and smashing through the weakened 2nd Line though the street fighting did not suit the Hannovarians who also took casualties.
On the French right the front line pressed hard to the earthworks and though taking heavy casualties stormed the defences and broke the 3rd Allied Line unit. The French 2nd wave had been awaiting this opportunity and the 13th Chasseurs and 2nd Swiss crossed the defences free from injury.
The French battery had failed to support the assault and instead seemed preoccupied with assailing the odd Allied river craft which itself had a light artillery piece on board. In what the artillery officer would later claim at the disciplinary hearing was justified counter battery fire the brave Giselle though out gunned fought back until a stray round hit the powder store on board and a crashing explosion left the Giselle ablaze and slowly sinking.
With his 2iC and his craft apparently sinking beneath the rivers icy waters and his left and centre broken Major Braveheart led the 1st Light cavalry to fight the Hannovarian Chasseurs now emerging from the village whilst he sent the 2nd against the French Chasseurs and supporting Swiss infantry. If his charge could throw the French back the enemy had no more reserves and the line could still hold.
What followed was two hours of grim charge and counter charge. Braveheart’s 1st eventually broke the Hannovarian’s with Chevre being wounded blood seeping from a sabre slash to his scalp. However in a cruel twist of fate as he rallied the depleted 1st Braveheart, who had in turn come under fire from the 2 voltigeur companies now occupying the village, was struck through the shoulder by a musket ball. At the sight of this the badly depleted 1st light horse began a retreat from the field.
On the Allied left the 2nd Light’s were badly beaten by the Chasseurs and Swiss and disintegrated fleeing the field mingling in with the also fleeting 2nd and 3rd line.
Braveheart barely conscious through blood loss led the 1st Line and remnants of the 1st Light Horse from the field the smoke drifting from the blazing wreck of the Giselle helping cover his retreat.
And that was it. The Comte from the safety of his painted white steed viewed the carnage with pleasure. A victory for his forces and apart from a spill from his glass of cognac as a stray musket ball caused his painted white charger to jump, no mishap to himself. With the Capitain hors de combat with a nasty head wound it would be left to the Comte to write the reports home. A fine day indeed.
On the Allied side as his beaten force straggled away through the wooded hills Major Braveheart managed quell the pain long enough to do doff his bicorne towards the smouldering gunboat in acknowledgment of his 2iC and now departed companion Old Wheezy. Indeed it had been one campaign too far but he met his end with the namesake of his former love Giselle . There were some who said that has the vessel sank beneath the icy waters he was seen talking to a picture he kept on the inside of his hat.
With time in the campaign up the French didn’t get chance to reconnoitre Endiabrada and the stalwart allied defence denied them any futher victory points in the final battle but similarly the Allies failed to achieve any victory points so the French took a 10 to 7pt campaign win.
Also I need a dozen dice rolls please.
Just to note the Voltigeurs could only scout the enemy front lines. No saying what the Allies have beyond the village.
The Voltigeurs Garde de Paris being lights went forward from the van and scouted out the enemy positions. The attached map shows their findings over the last week. Fortifications to left and right of the village the more extensive to the left. There were infantry and medium guns behind the left flank and infantry and heavy guns (but no fortifications) in village. The right flank had a narrower front but just manned by infantry.
The allies will however have another weeks supplies to spend so may fortify further (or remove DPs).
Which brings us to the bad news. Word has reached you that extensive guerilla activity has wreaked havoc in the supply column. The Westphalian Horse have suffered extensive casualties and lost the supply points they were convoying. Fortunately the Chasseurs a Cheval drove off their attackers so you have enough SPs to keep the army fed but that's all.
The week's lull has allowed affected units to remove one DP though.
If you can allocate units from the Main and Van to left flank centre and right flank (as you look at the map) including first wave, reserve etc and give me a dozen Dice rolls. Also say which forces the Comte is commanding and which ones belong to his 2iC (who may be inspired by prayers).
This is the deciding action of the campaign. As you recline on your chaise- longue sipping on your brandy you can imagine the Paris broadsheets heralding news of your startling campaign success! Now just those pesky Allies in this god forsaken Portuguese valley to beat.
As your men await behind the fortifications Old Wheezy regaled them with recollections of his giving Frenchie a good licking in the past , the men weren't clear if he was meaning his past campaign actions or his past actions with his favourite mistress, nonetheless it raised spirits as did news that extensive Spanish guerilla activity has hit the French supply lines.
There has been little action in the past week save for some French lights scouting in the distance but now your men hear the beating of regimental drums from down the valley and more enemy light cavalry and infantry have appeared in the distance. The enemy assault will soon be upon your force.
Before that the lull has given you one last lot of supply points to spend. That's sure to cheer your men's hearts further.
As you take roll call of units gathered at Dor de Cabeca you note the following :
1st line vet
2nd line good shooters
3rd line large 3DP
4th line green
1st Lt cav green 2DP
2nd Lt cav green 3DP
Med arty 1DP
4 fortification points.
The French gained victories in minor actions on the Road from da Gorda and West of Pernas and the large action at Bexiga however Old Wheezy pulled it out of the bag at Pernas and you have pegged back the French lead. You are trailing the French but the gap is not insurmountable and you have 6 campaign points.
You have one week to spend your supply points fortifying Dor de Cabeca further and removing DPs. The weeks rest will automatically remove 1DP.
If you can draw up a centre, right flank and left flank, allocate units and say where you are using the fortifications (you can split them up if you want).
Also if you can give me some dice rolls please.
As you re-order your forces before marching on Dor de Cabeca you receive the following sit rep, resting some of the units that had carried the fighting previously has allowed them to regain some DPs
Van and main body ( now combined)
13th Curassiers 3DP
3rd Dutch Hussars 3DP
Hannovarian Light Cav 4DP
Voltiguers Garde de Paris 1DP
1st Coy Garde de Paris 3DP
2nd Coy Garde de Paris
Med Gun battery
Light Gun battery
Swiss Voltigeurs 1DP
1st Swiss Line 1DP
2nd Swiss Line
so far the guerrilla activity has been light but last weeks was the heaviest and 3 SP were lost.
The remaining convoy units are:
1st Hannovarian Line (garrison troops on square 6)
Lt gun battery(garrison troops on square 6)
2nd Hannovarian Line(garrison troops on square 6)
Irish Voltiguers (convoy troops) 4DP
Westphalian Horse (convoy troops) 2DP
15th Chasseurs a Cheval (convoy troops).
So far your forces have performed well and the small actions on the Road from Da Gorda and west of Pernas along with the major action at Bexiga have gained your forces 10 victory points.
The Allies under Old Wheezy denied you points at Pernas and doubtless took some themselves but you enjoy a lead in the campaign.
The campaign season is however drawing to a close and you have a couple more weeks left to you. If you can beat the Allies at Dor de Cabeca then you will win the campaign.
There isn't enough time to bring troops from the supply columns so you are left with the troops in the van and main body.
Craig can allocate disordered units to forts and use fresh units on convoys if he chooses.
There's no disruption from guerrillas this week so you have all 8 SPs to spend.
If you can allocate SPs and draw up a van with skirmishers and the order of march of the remaining units (and give me some dice rolls please).
Also just to note the week marching without action will allow all units to recover 1DP regardless of your allocation of SPs
After 3 rounds of uneven fighting your combined forces have completely destroyed both 1st ans 2nd Lights with only 1dp each for the Swiss Voliigeurs and 1st Swiss Line.
After supporting the field army there was only 1DP left to spend on the Irish Voltigeurs so they are now at 4DP .
The road to the final obstacle (Dor de Cabeca) now lies open.
As the 1st and 2nd Lights moved forward a miracle appeared to happen. The cuirassiers gave ground and fell back. A cheer passed through the depleted ranks. The elation was short lived however as the French cavalry regrouped behind 3 units of French infantry. Bravely the boys marched on trying to enact Old Wheezy's last orders. Sadly it was not to be. the French delivered several crushing volleys and the 1st and 2nd lights dissolved as a fighting force.
I know you might point an accusing finger but I did only field one per army/period. It was Andy who shifted it up a gear and is ready to field entire units of priests.
In the fading light the Cuirassiers noted that the 1st & 2nd Lights were not fleeing but instead manouvering to fight on. Your support elements are almost up with them now. Are you going to fall back to the support and engage en-masse or meet the enemy head on right now?
Also I need some French dice rolls from all of you please.
The men of the 1st and 2nd Lights received their orders from Old Wheezy with an air of resignation but given his recent brave showing they moved forward to enact his plan being cajoled by their officers with cries of 'come boys, Old Wheezy knows what he's doing' and 'once more for Old Wheezy'.
The bold stroke of pursuing with cavalry paid off. The 13th cuirassiers caught the 1st and 2nd Lights on the 4th day out of Pernas (Table 3). Though outnumbered by the Lights the enemy were clearly fatigued and straggling. Over 3 rounds of combat the cuirassiers almost broke the Lights before themselves almost being broken. At nightfall they have 3DPs but the 1st and 2nd Lights are isolated from their colleagues and appear pretty beaten up. The Swiss voltigeurs and Line and gun arrived on the field as night fell. What are your orders for morning?
On a less happy note several guerilla units struck the convoys in Table 5 (just West of Pernas). The Irish Voltigeurs were badly outnumbered and almost broken (5DP) . Three supply points have been lost.
As the 1st and 2nd Lights bivouacked at the close of the 4th day out from Pernas (table 3). They saw cavalry approaching fast, kicking up clouds of dust. The glint of their breast plates and helmets showed them to be cuirassiers and they appeared fresh and hungry for action. Though the 1st and 2nd outnumbered the cuirassiers they are fatigued (still carrying DPs). They managed to hold their ground till nightfall giving as good as they got over 3 rounds of combat but the 1st have 5DP and the 2nd 6DP. They can't outrun the cavalry and in the fading light more French infantry were appearing on the horizon. The cuirassiers clearly having been told off to catch and detain any allied units until superior numbers could be brought to bear.
What are your orders? Are you going to send forces forward to rescue the 1st and 2nd Lights or leave them to their fate?
On a happier note news reaches you that several guerilla forces have sprung up in the French rear causing casualties and looting supplies.
Well Old Wheezy is congratulating himself on a job well done, veteran campaigning knowledge and an iron (albeit rusty) constitution allowed allied forces to give Frenchie a bloody nose. The 4th fired a round at the French inflicting damage on the lead elements but then fell back as it was obvious the main French force was crossing the river.
The 2nd Lights have 3DP
1st Lights 5DP
1st Light Cav 4DP
3rd Line 1DP
the 4th Line extricated themselves without loss.
We forgot to allocate supply points last week so you have two lots to spend this week either building or removing DPs.
Are you going to fall back all the way to the main defences now or harass to French some more on the road?