Posts by Pete H

    In the final game of the three stage Pulp mini campaign the leagues had made their way into some remote Tyrolean hinterland. As a recap they were all after the French royalist and quartermaster for the rebels the Comte de la Patisserie. He knew of weapons stashes and held large currency reserves so he was top of everyone's wish list. Mysteriously he'd vanished whilst scouting out new arms smuggling routes through the hills.

    We'll it transpired that in the best Sharpe traditions he'd been captured by a crazed cultist group that operated in the said hinterland. In those isolated hills the sparse inbred population (their six fingered hands had nothing to do with AI) a warped priest had got them worshiping a large direwolf diety.

    The Comte was chained up in a remote ruined castle ready to be next on the wolfs snack list.

    As the leagues arrived they found the ruin was ringed with treacherous perils.

    Doing their best to dodge said perils the leagues made their way towards the Comte. One of the Brunswickers seemed to have let off a stray round in the direction of the rebels who took it as a sign of hostility and throughout the rest of the game attacked their erstwhile allies rather than the French or Spanish.

    Each league did manage to find some valuable trinkets along the way but it was the French who took the initiative in dashing through a swampy hollow on the approach to the ruin and made it to the Comte first.

    Their Spanish allies had made short work of the corrupt priest and flooded the ruin to 'guard' the French league member who'd captured the Comte. It was all for his own safety of course. All he had to do was stand still and await the final turn of the game.

    Meanwhile the large wolf appeared on the scene and charged the nearest figure. That happened to be Bishop Brennan. Brennan was I'm a bad mood, probably because he'd had to give up his hot tub with the page 3 girls in it to come on the expedition. He'd clearly woken up that morning and chosen violence as he spent several rounds fighting the wolf before eventually killing it.

    At the same time the Brunswickers appeared on the scene and started fighting with the Spanish 'guard'. Mrs Doyle fared badly in this and took several blows to the head.

    The French league member holding the Comte was becoming increasingly suspicious of the Spanish motivations and made a break for it to link up with others of his league.

    The Spanish took exception to this. What sort of gratitude was that to dhow? They'd been fighting Brunswickers , wolves and Rebels and the French wouldn't even stay put waiting of the last turn!

    With that the Spanish attack the French hero. He took several blows and was knocked down but remarkablely regained his footing and held on to the Comte. Reinforced by the French grenadier the French noe managed to fight off the attentions of their 'allies' who were clearly only looking to hold the Comte for the French.

    As night fell the French had the Comte and everyone had a burning resentment towards their 'allies '. The Comte due for his only delayed appointment with the guillotine- after he'd handed over the weapons stashes and money of course.


    Or Shaun you could just get what approximate to the right colours and mix them until they look the correct final colour .^^

    After failing to grab the Contessa last week the leagues made for the town of Bad Vibz. Pepe le pew was the faithful man servant and always with the Comte de la Patisserie and rumours of him being seen in a distraught ( read that as drunken) state had lured the leagues to Bad Vibz to question Le Pew about the Comtes whereabouts.


    It looks pleasant but Bad Vibz would live up to its name.


    The French, Brunswickers and Rebels all hoped that getting their hands on pepe would bring them news of the Comte.

    The town was hostile except to the Rebels who seemed to be able to recruit half of the town to their league. It was also full of several animals with anger issues. Clearly there had been some bad animal related activities in Bad Vibz.

    The French entered the town with their small but perfectly formed swashbuckling League of Heros. The leagues could deploy across the whole town and it was clear the elite French league would be outnumbered by a vicious populace. First to feel the wrath was the Voltigieur who was immediately set on by two rebels. After a visit to the floor he scrambled to his feet and dodged back only to find that assorted civilians had joined the rebels in attacking him. Showing better dodging than the matrix he eventually got clear of the mob and when it came to shooting got the better of them felling two.

    Whilst all this had been going on Mameluke del Monte and his lieutenant had managed to use their cunning to get some clues as to pepe's whereabouts and more importantly evade the mob.

    The rebel boss Cardinale el Jeffe meanwhile strode confidently through the village. Maybe it was his knowledge that Bad Vibz was on his side or maybe it was the 18th century version of power armour he was wearing. He lifted a clue for the rebels and then sent his league after the remaining clues also telling them to get as many of the locals on board as possible.

    The Brunswickers had split up to go after a couple of clues. Sadly they seemed to attract the attention of the vicious animals of Bad Vibz. Maybe the animals 'recognised ' them from somewhere! Whatever the reason the animals now vicious in temperament caused injuries to some of the Brunswickers and the Brunswicker dog met a grisly end at the hands of the French grenadier.

    The report this far however makes and no mention of the MVP if the game, a local dog called Spike. Spike was part dog part steroids with steroids being the greater part. Woken from his knap by the sound of the dashing Brunswicker Hussar foolishly galloping on horseback down the street he immediately went for the horse. The horse was felled and ran off throwing off the hussar who only just managed to fend off Spike's fangs. That would probably have been it for the Brunswicker but three of the rebels appeared on the street. Whatever the canine equivalent of 'who do these wankers think they are' went through his drug addled brain and Spike charged them seeing off one and downing another. Spikes continued presence in the street stopped the rebels making further ground and gave the Brunswickers a chance to complete two plot points (one was a red herring).

    With one plot point left and the Brunswickers having a character nearest to it the Brunswickers managed to at last grab pepe and win the game.

    The Voltigieur surrounded by a mob of civilians in his on the floor to dodge the blows mode.


    The Cardinale el jeffe with his sidekick and a recruited local. Hes so confident hes wearing a red cloak.

    Mameluke del Monte and Spike. Fortunately for del Monte Spike was drawn to the dashing Brunswicker hussar down the street.

    The Contessa ministering to the poor and ragged of Gross Kissing.


    The mean low hovels of Gross Kissing. Scene of the action.


    The Comte de la Patisserie, exiled French royalist was the quartermaster to the Tyrolean rebels. With his knowledge of safe supply routes and arms stashes he was invaluable to the rebels but at this critical juncture in the revolt he'd gone missing. The French wanted him because he was key to therevolt but more importantly he was a royalist and they'd been keeping his bench on the guillotine warm for him since he escaped prison and went on the run. The Spanish wanted him because he could put his hands on some of the gold used to purchase rebel arms. Also since the 'friendly fire' incident where the French mowed down a Spanish column they weren't feeling too well disposed to their allies. Keeping the Comte alive may be a good bargaining chip to have in future dealings with their 'allies ' .

    The Brunswickers wanted him for the gold and also it'd help keep the rebels in line.

    The rebels wanted him because he had their gold and weapons.

    With four factions out looking for him there was bound to be clashes.

    As there was no trace of the Comte all factions had the idea of questioning his daughter the Contessa de la Patisserie. She was inthe mountains ministering to the poor and sick, they'd heard at the village of Gross Kissing.

    As the factions descended on the village they discovered a small mean hovel of a place They didn't like strangers in Gross Kissing in fact they didn't even like each other and as the factions moved into the village they found a hostile environment.

    The French entered from the South West and Mameluke Ali del Monte was soon rifling through Contessa's belongings in the hut she was staying in. He emerged with some letters which may prove useful however he was pursed by a group of rabbits who seemed to think he had some carrots for them. Somewhat swarmed Mameluke tripped on a rabbit hole. As he found his feet he was felled again by a shot from two of the Spanish faction who were after the letters he had. They also wanted him to experience some of the 'friendly fire' that they'd had the week previous. He scrambled to his feet only to hit the ground again as more shots rang out.

    The Spanish for their part had had a bit of a dry hole of it. They'd lost league members to rebel fire and also some village treachery. Getting the plot point off del Monte was their last shot at success but though put down he kept recovering.

    The rebels coming from the North East had a run in with the Spanish but ended up getting to the Contessa's supply cart first and successfully looting some valuable trinkets ahead of their catholics rivals.

    Once he had them in hand the Cardinale 'el Jeffe' von Wolfswinkle lumbered off the field before anyone could relieve him of his ill gotten gains.

    The rebels had a chance for further glory as one of their number spotted the Contessa's bags strapped to a mule. Surely there'd be something worth taking from them. Sadly we'll never know as the hapless Tyrolean approached the mule from the rear. The angry pack animal felt the fumbling Tyrolean hands on its rear and understandably kicked him where it really hurt.

    The Brunswickers came in from the South East and advanced on the village warily eyeing the French. First stop for them was the Contessa's lady in waiting. She proved rather resistant to their rough German charm though and it took almost the whole game for the Brunswicker leader to get her onside.

    The remainder of the Brunswickers made for the centre of the village where the Contessa was surrounded by villagers. The French also made a beeline for the Contessa and soon a series of firefighter erupted with the Brunswickers gaining the upper hand. Everything looked to be going well until a series of mysterious fires started at several points in the village. No one was sure of the cause but the French do have arsonist form. The net result was that the Brunswickers who'd taken cover near a pig pen were all sent packing by the flames and two others were struck by a runaway cart. That village was now looking very perilous.

    The French callously grabbed the village priest and pushed him towards the Brunswickers who gunned him down. This proved the perfect distraction for the quartermaster to grab the Contessa. Everything was looking good for the French. They'd reckoned without the dashing Brunswicker hussar. With his finely waxed moustache he turned the heads of the village ladies. One swooned into his arms thinking he would carry her off for a romantic liaison. She was sadly disappointed however as he instead used her as a missile. He pitched her forward into the nearest Frenchie taking him out of the action leaving the coast clear for the Brunswickers 2iC to punch the French quartermaster to the ground.

    With all these shenanigans afoot and the village now well in flames the Contessa made a break for it and disappeared into the gathering gloom of the evening.

    So at the end of things the French, Brunswickers and Rebels all had some minor clues regarding the Comte de la Patisseries whereabouts but nothing definitive.

    We played the Retreat to the Sunken Road scenario with the Brunswickers ( 3 units of lights) starting at a central road and retreatingacross open ground to the cover of the sunken road. The French attacked from the woods towards the central road following up the Brunswickers as they fell back. The game ended when the French hadn't inflicted a casualty on the Brunswickers for 5 turns so it did depend on them moving quickly to hard cover.

    In anticipation of some well hidden targets Del Monte made some of his boys good shooters. That all changed though within a few turns as the double 1s emerged with most results being a low ammo thus negating the good shooters. One result was a retreat at full move which almost saw Del Montes own unit retreat off table on the first round.

    With the double 1s and some failed activations thrown in the French staggered forward in a rather haphazard manner. Fortunately for them their skirmishers did skirmish and cause the odd casualty thus preventing the game end clock starting from round 1.

    The Brunswickers struggled to activate all their units and this left at least one as a target for the French skirmishers which kept the game alive.

    Eventually the French made it across the first walled road and pressed on amongst the double 1s causing casualties to mount amongst the Brunswickers.

    Then Del Montes lads let off a round on to the Brunswicker officer unit. A casualty was caused - and of course a double 1s rolled!

    At this one unit of Brunswickers broke and another became disordered.

    The Hanovarian skirmishers took advantage and got into the sunken road delivering more vollies into the Brunswickers who were now at 1/3rd strength so tested again and the remaining unit became broken failed to rally and fled leaving Del Monte the master of the double 1s and also charge of the battlefield.

    The French Spanish under their dynamic duo of ever victorious commanders, Mameluke Del Monte and El Padrino had set their sights on capturing the small Tyrolean town of Lower Winkleswell. Sitting astride the exits of two mountain passes it was strategic. It was also revolting both literally and metaphorically being a centre of insurrection and having a decidedly local cuisine that involved animal offal. The latter was particularly offensive to the fine palated French.

    The Brunswickers had sent the locals off elsewhere and filled the town with their regular troops but we're outnumbered by the French Spanish.

    Trouble was afoot in their camp however. The Spanish had objected to the smell on onions and garlic from the French campfires the previous night and as columns of troops advanced on Lower Winkleswell fighting broke between the allies. The French delivered a stunning volley into the Spanish grenadiers (double 1 followed by a 1) and the Spanish were ready to break were it not for the stern voice of El Padrino urging them to remain composed. The dice gods however were very amused by the wailing from the Spanish ranks and decided they wanted to hear it again.. and again... and again! Yes it transpired that the French caused the most casualties on the Spanish in the game.

    Whilst this was going on El Padrino had situated himself eith his diminutive heavy gun. Much derision was poured onto the miniscule piece. El Padrino had the last laugh however as it transpired the gun was a veritable death ray.

    It targeted a house that contained a Brunswicker unit killing one man and causing the building to almost collapse. The Brunswickers made a swift exit and headed for a larger house nearby only to find El Padrinos 'death ray' killed more of them in that and collapsed the building on top of the survivors finishing them off.

    The only problem was range, the gun couldn't move from it's hill top site and could only range in on and level two thirds of the town.

    The Brunswickers had managed to find some last minute reinforcement cavalry but these then spent three turns resting once they'd arrive. No doubt put off by seeing half the town in smoking ruin

    Despite the altercation between French and Spanish the infantry were making progress clearing out Brunswickers and eventually seeing off the cavalry who'd managed to advance.

    It was at this point that the Brunswickers remembered their most effective tactic, retreat faster than the enemy can advance.

    Skirmishing back they inflicted casualties on the lead French elements whilst retaining a toe hold in the town so that as light faded The French Spanish had only managed to take two thirds on the town leaving the Brunswickers victorious.

    Here's the pikemen complete and the whole Colunella unit of 24 pikes Inc command, 12 sword and bucklers and 24 arquebusiers. From this used in DR I can make 1 unit of 12 or 14 light foot. One unit of offensive light foot ( the sword and bucklers). Any combination of 2 x light missiles or 4 x scouts.

    And of course what else could the 'spellcaster' be than a member of the clergy and a couple of the faithfull as sidekicks? I'll field them as light foot or scouts with a spellcaster.

    What with the sacred bones chariot and bellicose foot monks it's becoming less Imperial army and more an 'all things bright and beautiful ' army.

    Here's Dave's KGL dragoons that I finished from Sunday. Dave already completed the horses so it was just the riders that needed finishing.

    I've got to say these aren't the best minis. There's detail on them but it's not quite like the detail on actual KGL dragoons that I found images of. It's a bit like these are a compromise and they approximate to KGL. The horses looked a bit strange as well. Anyway once they are on the table top they'll pass the 'how do they look at 3 feet' rule.