Adriatic Campaign

Officers

Name Nationality Status Trait Honour
Baron von Schnitzel
Austrian Active Aggressive (1/turn His unit reroll failed attack dice) 10
Lieutenant Luchs
Prussian Captured Enfants Perdus (Attached infantry unit ignores enemy defence bonus when fighting)
11
Major (rtd) Luchs Prussian Deceased Unlucky (-1 on casualty tests) 16
Lt. Luchs III Prussian Active Ballroom Darling (1/Game +3" to Move/Attack for Infantry unit within 12")
13
Leutnant Maurice, Count von Wolfenbuttal
Brunswick Active Big Bore Advocate (Free limber when attached to artillery)
Army Engineer (1 unit may deploy in thrown up breastworks, counting as cover and obstacle)
33
Petr Chestikov Russian Active Skirmish Veteran (1/Game a unit within 12” may reroll skirmish or evade)
18
Shiek Yahmuni Algerian Active Vizier's Favourite (+1 point when mustering Company)
Resourceful (When attacking +3" to deployment zone)
Enfants Perdus (Attached infantry unit ignores enemy defence bonus when fighting)
41
Sheik Yahbooty
Algerian Active Recruiter (must include a Green unit) 14
Comte D'El Monte French Captured Unknown 10
Chef de Battallion Pepe L'pew
French Captured Musketry (1/Game re-roll failed Fire/Volley Fire activation)
7
Capitaine Charles L’Cul French Active Cautious (Cannot use officer bonus to Attack)
Drunkard (Each turn, officer bonus is 0 until officer has successfully activated)
Nom de Guerre (+5 Honour)
Cad (Retreat at full speed, even in Difficult terrain)
48
Capitán Jose Fernando de Sagras y San Miguel
Spanish Active Heroic Leader (+2 Officer bonus, -1 to casualty rolls)
Ballroom Darling (1/Game +3" to Move/Attack for Infantry unit within 12")
Skirmish Veteran (1/Game a unit within 12” may reroll skirmish or evade)
Ruthless (Must Attack if <=12 of enemy)
42
Teniente Manuel U'snavy U'farte Spanish Active Resourceful (When attacking +3" to deployment zone)
17

Ancillary Officers

Spanish French Prussian Brunswick
El Risitas
Wheezy (Officer's unit cannot move/Skirmish into Difficult terrain)
Capitaine Antoine Le Pew
Unlucky (-1 on casualty tests)
Ruthless (Must Attack if <=12 of enemy)
Drunkard (Each turn, officer bonus is 0 until officer has successfully activated)
Capitán Escarlata
Fortuna Belli (1/game completely re-roll any dice set from any player)
Drill Instructor (Officer's unit may start in Close Order, if legal)
Enfants Perdus (Attached infantry unit ignores enemy defence bonus when fighting)
Skirmish Veteran (1/Game a unit within 12” may reroll skirmish or evade)
Commandante Alejandro de la Vega
Quartermaster's Brother (Officer's unit may re-roll 1 failed firing die per turn)
Stonewall (+2 on Rally actions)
Cunning (When defending, add 6 pts of dummy troops. Removed if enemy within 12")
Heroic Leader (+2 Officer bonus, -1 to casualty rolls)

Rewards


SPADES

HEARTS

CLUBS

DIAMONDS

MINOR PLOT POINTS

2

Making friends - Gain Familiar Face

Deserter information - Gain Drill Instructor

Chasseurs - Unit gains Skirmish this turn

View halloo - Unit can Counter Charge

3

Found blueprints - Gain Enfants Perdus

Infantryman’s handbook - Gain Musketry

Rigid - Enemy unit can’t Skirmish this turn

Surprised - Enemy unit can’t Counter Charge

4

Ammo stash - Gain Quartermaster’s Brother

Scouting report - Gain Skirmish Veteran

Fleet Footed - Unit gains Evade v this charge

Resupply - Gain First Fire

5

Found enemy plans - Gain Tactician

Damn with faint praise - Enemy gains Recruiter

Ambushed - Enemy unit Can’t Evade this charge

Ill prepared - Enemy unit loses First Fire

6

Local knowledge - Gain Woodsmen

Befriend stablehand - Gain Big Bore Advocate

Drilled - Unit gains Close Order for this turn

Entangled - Enemy unit may not retreat

7

Conflicting Information - Enemy gains Hesitant

Befriend hayer - Gain Cunning

Disrupted - Unit loses Close Order

Have it!! - Unit may Follow Up this charge

8

Bad Dates - Enemy gains Wheezy

Fake Plans - Enemy gains Cautious

Adrenaline - Add 3” to charge

Heads down - Count as in light cover this turn

9

Intercepted Orders - Gain Strategist

Woo Drill Sergeant’s wife - Gain Aggressive

Blown - Subtract 3” from charge

Broken ground - Unit in Difficult Terrain this turn

10

Friendly Labourers - Gain Army Engineer

Fearsome reputation - Gain Feared

Rally Square - Unit gains +1 v cavalry charge

Clearing - Ignore Difficult Terrain this turn

MAJOR PLOT POINTS

J

Sow Discord - Enemy gains Drunkard

Fatigued - 1 unit -1 Discipline (after deployment)

Stalwart - Rally a unit

Bombardment - All units 50% chance of 1 cas

Q

Heroic - Additional +1 Officer Bonus

Specialist - unit +1 step Shooting or Fighting (after deployment)

Wavering - Add disorder to a fresh enemy unit (when another friendly unit takes casualties)

Well drilled - 1 unit +1 Discipline

K

Fog of War - Opponent auto rolls double 1 for this activation

Seize the initiative - Auto activate one unit then roll to activate again

Deserters - Gain a unit = to enemy green unit

Damp powder -1 enemy unit -1 Shooting

A

Lucky Jack - You auto roll double 6 for this activation

Reinforcements - Gain 1 4pt line infantry or light cavalry unit

Round up stragglers - Add two men to a unit (Rally activation)

Malingering - Lose 2 men from 12pt infantry unit







Prior to Deployment phase

At start of Deployment phase

After Deployment phase



Prior to Activation roll

During Charge action

Special



Activation Process Flows