Adriatic Campaign
Officers
Name | Nationality | Status | Trait | Honour |
Baron von Schnitzel |
Austrian | Active | Aggressive (1/turn His unit reroll failed attack dice) | 10 |
Lieutenant Luchs |
Prussian | Captured | Enfants Perdus (Attached infantry unit ignores enemy defence bonus when fighting) |
11 |
Major (rtd) Luchs | Prussian | Deceased | Unlucky (-1 on casualty tests) | 16 |
Lt. Luchs III | Prussian | Active | Ballroom Darling (1/Game +3" to Move/Attack for Infantry unit within 12") |
13 |
Leutnant Maurice, Count von Wolfenbuttal |
Brunswick | Active | Big Bore Advocate (Free limber when attached to artillery) Army Engineer (1 unit may deploy in thrown up breastworks, counting as cover and obstacle) |
33 |
Petr Chestikov | Russian | Active | Skirmish Veteran (1/Game a unit within 12” may reroll skirmish or evade) |
18 |
Shiek Yahmuni | Algerian | Active | Vizier's Favourite (+1 point when mustering Company) Resourceful (When attacking +3" to deployment zone) Enfants Perdus (Attached infantry unit ignores enemy defence bonus when fighting) |
41 |
Sheik Yahbooty |
Algerian | Active | Recruiter (must include a Green unit) | 14 |
Comte D'El Monte | French | Captured | Unknown | 10 |
Chef de Battallion Pepe L'pew |
French | Captured | Musketry (1/Game re-roll failed Fire/Volley Fire activation) |
7 |
Capitaine Charles L’Cul | French | Active | Cautious (Cannot use officer bonus to Attack) Drunkard (Each turn, officer bonus is 0 until officer has successfully activated) Nom de Guerre (+5 Honour) Cad (Retreat at full speed, even in Difficult terrain) |
48 |
Capitán Jose Fernando de Sagras y San Miguel |
Spanish | Active | Heroic Leader (+2 Officer bonus, -1 to casualty rolls) Ballroom Darling (1/Game +3" to Move/Attack for Infantry unit within 12") Skirmish Veteran (1/Game a unit within 12” may reroll skirmish or evade) Ruthless (Must Attack if <=12 of enemy) |
42 |
Teniente Manuel U'snavy U'farte | Spanish | Active | Resourceful (When attacking +3" to deployment zone) |
17 |
Ancillary Officers
Spanish | French | Prussian | Brunswick |
El Risitas Wheezy (Officer's unit cannot move/Skirmish into Difficult terrain) |
Capitaine Antoine Le Pew Unlucky (-1 on casualty tests) |
Ruthless (Must Attack if <=12 of enemy) |
Drunkard (Each turn, officer bonus is 0 until officer has successfully activated) |
Capitán Escarlata Fortuna Belli (1/game completely re-roll any dice set from any player) |
Drill Instructor (Officer's unit may start in Close Order, if legal) |
Enfants Perdus (Attached infantry unit ignores enemy defence bonus when fighting) |
Skirmish Veteran (1/Game a unit within 12” may reroll skirmish or evade) |
Commandante Alejandro de la Vega Quartermaster's Brother (Officer's unit may re-roll 1 failed firing die per turn) |
Stonewall (+2 on Rally actions) |
Cunning (When defending, add 6 pts of dummy troops. Removed if enemy within 12") |
Heroic Leader (+2 Officer bonus, -1 to casualty rolls) |
Rewards
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SPADES |
HEARTS |
CLUBS |
DIAMONDS |
MINOR PLOT POINTS | ||||
2 |
Making friends - Gain Familiar Face |
Deserter information - Gain Drill Instructor |
Chasseurs - Unit gains Skirmish this turn |
View halloo - Unit can Counter Charge |
3 |
Found blueprints - Gain Enfants Perdus |
Infantryman’s handbook - Gain Musketry |
Rigid - Enemy unit can’t Skirmish this turn |
Surprised - Enemy unit can’t Counter Charge |
4 |
Ammo stash - Gain Quartermaster’s Brother |
Scouting report - Gain Skirmish Veteran |
Fleet Footed - Unit gains Evade v this charge |
Resupply - Gain First Fire |
5 |
Found enemy plans - Gain Tactician |
Damn with faint praise - Enemy gains Recruiter |
Ambushed - Enemy unit Can’t Evade this charge |
Ill prepared - Enemy unit loses First Fire |
6 |
Local knowledge - Gain Woodsmen |
Befriend stablehand - Gain Big Bore Advocate |
Drilled - Unit gains Close Order for this turn |
Entangled - Enemy unit may not retreat |
7 |
Conflicting Information - Enemy gains Hesitant |
Befriend hayer - Gain Cunning |
Disrupted - Unit loses Close Order |
Have it!! - Unit may Follow Up this charge |
8 |
Bad Dates - Enemy gains Wheezy |
Fake Plans - Enemy gains Cautious |
Adrenaline - Add 3” to charge |
Heads down - Count as in light cover this turn |
9 |
Intercepted Orders - Gain Strategist |
Woo Drill Sergeant’s wife - Gain Aggressive |
Blown - Subtract 3” from charge |
Broken ground - Unit in Difficult Terrain this turn |
10 |
Friendly Labourers - Gain Army Engineer |
Fearsome reputation - Gain Feared |
Rally Square - Unit gains +1 v cavalry charge |
Clearing - Ignore Difficult Terrain this turn |
MAJOR PLOT POINTS | ||||
J |
Sow Discord - Enemy gains Drunkard |
Fatigued - 1 unit -1 Discipline (after deployment) |
Stalwart - Rally a unit |
Bombardment - All units 50% chance of 1 cas |
Q |
Heroic - Additional +1 Officer Bonus |
Specialist - unit +1 step Shooting or Fighting (after deployment) |
Wavering - Add disorder to a fresh enemy unit (when another friendly unit takes casualties) |
Well drilled - 1 unit +1 Discipline |
K |
Fog of War - Opponent auto rolls double 1 for this activation |
Seize the initiative - Auto activate one unit then roll to activate again |
Deserters - Gain a unit = to enemy green unit |
Damp powder -1 enemy unit -1 Shooting |
A |
Lucky Jack - You auto roll double 6 for this activation |
Reinforcements - Gain 1 4pt line infantry or light cavalry unit |
Round up stragglers - Add two men to a unit (Rally activation) |
Malingering - Lose 2 men from 12pt infantry unit |
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Prior to Deployment phase |
At start of Deployment phase |
After Deployment phase |
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Prior to Activation roll |
During Charge action |
Special |
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