Welcome to Wigan Tabletop Games Club
Don't forget to use the 'Manage Participation' button on the Calendar Event page to indicate whether you will be attending.
We are a tabletop miniature wargaming, boardgame and RPG club based in Winstanley, Wigan. We run regular gaming nights every Friday and Sunday from 7pm until late plus the occasional all day event (check out our calendar to see what's coming up).
On any given evening you might find members playing a variety of Euro and Ameritrash board games, miniature wargames and role playing games. You can also expect to find a few members painting up their latest forces and engaging in a spot of modelling (no, not like that!)
Check out what we've been up to in our forum pages and, if you like what you see, get registered and introduce yourself to the rest of the gang. Better still, come down, see us in person and get gaming.
Club opening times, fees and activities
Opening times: Friday and Sunday Evenings, 7pm until late.
Fees: Your first visit to the club is always free so you can get a feel of who we are and have brew and a chat. After that is £3 per night, or £10 a month via standing order.
Activities: Any type of boardgame/miniature gaming/painting and model making is welcomed at any club meet but over time we have found a typical week see Fridays more board game focused and Sundays more miniature game focus, though this is never a fixed thing and is entirely dependant on individuals organising what they will play and when. We also typically see people painting and modelling at the club, and we have tables and lighting to support that.
Second Sunday Early opening
The second Sunday of each month sees the club opening early to allow time for longer games, this is typically from 2pm but on occasions from noon on request. This years dates are;
12th April
10th May
14th June
12th July
9th August
13th September
11th October
8th November
13th December
Recent Activities
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Bryan B
Liked Dave’s post in the thread Hold the bus.Like (Post)Good campaign cheers Pete.
Certainly a large number of failed armor saves and Paul's excellent dice rolling, ( seven 5&6's on eight dice, at one point) made it tough going.
But the killer was 3 morale failures over 2 games, could have maybe beaten the… -
JohntheWanderer
Liked Pete H’s post in the thread Hold the bus.Like (Post)After their 'confused ' battle with the Tainted Flesh militia where some of their number started heading in the wrong direction- we'll call it confused as they couldn't possibly have failed morale against militia could they, the Imperial Fists were… -
JohntheWanderer
Replied to the thread Hold the bus.PostHere are some ideas I tried to get random cityscapes :
Random Terrain for Urban Settings
Divide area into 12 x 12 inch squares, for each square roll a D10 :
Odds rough ground
Evens building (no roll, use what is available)
If it is an edge square, a… -
JohntheWanderer
Replied to the thread Hold the bus.Post"Paul's excellent dice rolling"
I'll make the jokes, Dave ! -
JohntheWanderer
Liked Pete H’s post in the thread Hold the bus.Like (Post)It wasn't looking good at the first game but did improve thereafter. The problem was there were so many in game armour fails that left those still remaining with a lot to do. The fact that many casualties resurrected for the next game didn't … -
Dave
Liked Pete H’s post in the thread Next step.Like (Post)if everyone wants we can try a Cityfight game using the particular rules for fighting in built up terrain that are in the book and I think will work well.
We'd use Prelim bombardment but do it as Firestorm (Planetstrike), LoS and Height as Cityfight.… -
Dave
Liked Pete H’s post in the thread Next step.Like (Post)I think it'd be good to start branching out to spacecraft battles and boarding actions. Maybe boarding actions is the next best one to try and then link the result to a planet surface fight. For example if the attackers win the boarding fight they… -
Dave
Replied to the thread Hold the bus.PostGood campaign cheers Pete.
Certainly a large number of failed armor saves and Paul's excellent dice rolling, ( seven 5&6's on eight dice, at one point) made it tough going.
But the killer was 3 morale failures over 2 games, could have maybe beaten the… -
Dave
Liked Pete H’s post in the thread Hold the bus.Like (Post)It wasn't looking good at the first game but did improve thereafter. The problem was there were so many in game armour fails that left those still remaining with a lot to do. The fact that many casualties resurrected for the next game didn't … -
Dave
Liked Bryan B’s post in the thread Hold the bus.Like (Post)Dave...always ready to attempt a defeat from the jaws of victory