OPR - April 2024 Update 3.3.0

  • OPR Patch Notes


    "For our main battle games, we are changing the Shaken rule to be more forgiving, and give players some extra choice. In this new version, Shaken units are still able to act normally, but they get -1 to Quality and Defense rolls, halve their movement, and can't seize objective markers. Units may choose to spend their activation idle in order to stop being Shaken, but don't have to."


    "For our skirmish games, we are changing Wound Checks and Rout Tests, again to make the game more forgiving, but also slightly less deadly. In this new version, units are not Stunned anymore, but are Shaken instead, with Shaken working as described above. This also means that when units fail a Rout test, they are Shaken instead of Stunned, and are only Routed if they were already Shaken.

    This change has a bigger impact on the skirmish games, as it means multiple things. Since units are now Shaken instead of Stunned, you can't auto-kill them by charging them or hitting them with a shooting attack, so the game is a little less deadly. It also means that units that are charged in melee and take wounds will actually get to strike back (if they are not Knocked Out), which makes the game more balanced.

    Note that since Shaken is now less painful than before, the cost of morale and morale-related rules has been changed, so many units across the board are now slightly cheaper."


    There's some small language changes to make other things clearer too..


    I do like the fact they've taken years to do such small updates. Rather than outright change.


    :thumbup: or :thumbdown: ?