Good game .....my dice let me down at the end....how could i fail to keep rolling 6s.....flame thrower troopers have now been marked up for execution
Posts by Bryan B
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8ish is okay,
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I should be down, but only for a one or two I think could do a quick firefight game or quick dragon rampant?
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Dave and Mitch had a 1400 point game of WAB.....the Spanish attempting to split the gauls up and focus on killing the general.......which a stoic unit of Spanish foot achieved.....but again half naked men managed to drive the iberians off.....though a cowardly retreat by one of the iberian units didn't help matters......a couple more rules uncovered to be remembered as well........
I've also found the errata for the Hannibal book to bring it in line with WAB 2....nothing major but mercenary hoplites should have the trained phalanx rule.....so maybe they will be a but more potent......
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Dragon rampant and warhammer historicals in the go.....Dave's undead once again throwing victory away to the Norse led by an avatar of Odin.......
...whilst Ptlomey Del Monte's hoplites fell victim to a slave revolt.....though this week the elephant did scare off some scabby slave cavalry and a unit of skirmishers.....before running off without attacking any friendly units....which is beung claimed as a clear strategic victory by D'el Monte......
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I should be down and hopefully will have some theroupi light infantry to try with the greeks....
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very nice......disappointing they're not rainbow coloured though
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brought a brw meaning to waaaagh......a cry of lament
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couple of games of firefight last week......orks somehow managing to lose twice to the human defence forces......including in hand to hand with a sniper......
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looking good.....I always liked the slave army......though the hatred rule was immense.......I might do a slave unit as the 'levy'....
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I think it worked out the same tbh.....
I found the elephants bit ....within 8" cavalry do a terror test....unless exempt
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there's a few things that kicking but I don't think they'd have effected much......I have double checked warband too.....if the character has "warband" then his leadership can improve.......don't think overall there was to many issues
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finally found my rulebook....just brushing up we did the pursuit slightly wrong.....the pursuing unit has to roll greater than the broken unit ....otherwise it stops an inch away....terror as well......nothing to major though...but my cavalry should probably have feared the elephant if within 8 inches....
Are the fanatics frenzied??
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Mercenary greeks using first punic war list.....usung the oracle rule ....so no greek standards or Asb...
mercenary general - army leader
General on foot
General on horseback
Mercenary hoplites x23
Mercenary hoplites x18
Gallic warband x24
Skirmishers x12
Punic cavalry x7
Sardinian archers x10
Untrained elephant
.....see how they work as greeks....until roman hordes arrive
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1200 points ish.....using the first punic wars list and using the oracle rule....bit light in skirmishers but it will let me see how my 7nits perform whilst I consider some tweaks etc....
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Using the First Punic War list I have between 1200 and 1500 points for Greeks for WAB.....I have more figures etc. But the need for 50% common troops And keeping the greek theme was a pinch.....
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Del Monte once again restoring law and order......
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it was a well thought out mini campaign, and in the end much closer than it seemed at first......a very hard fought win for the orks....
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yet another naked unit.......