The Comte in Cornwall

  • Having returned the princess Keira to her father the Comte received the latters backing for his invasion of Cornwall aiming to relieve Maricius of the province. Maricius got wind of the invasion and with his forces a bit thin on the ground after recent set backs he set about hiring some of the Franks Saxon enemies to bolster his forces. Problem was Maricius wasn't quite so adept at bartering and the Saxon brothers he traded with, Orm and Eitr- snake and venom were living up to their names. Consequently it was pointed out that Maricius was paying considerably over the odds for the backing he received nonetheless he went ahead with the deal convinced it was worth it to see off the Comte.

    Maricius caught up with the Comte at his landing site near an old monastery and set about attacking to drive his forces back into the sea.The Comte threw his elite cavalry onto the right wing hoping to quickly envelope Maricius forces only to be held up by a unit of Maricius cavalry and with his infantry and archers blocking each other the Comte was making slow progress.

    Maricius took the opportunity to send some heavy cavalry across the battlefield to aid his Saxon allies who were battling the Franks. The Saxons were getting the better of the fighting except when it came to the Frankish skirmishers who seemed to be the elites of the army seeing off some enemy warband with some well aimed shooting.

    All of a sudden the Frankish king Norbert was a little isolated as his forces fell around him and Maricius heavy cavalry charged home. It was at that point that Maricius pulled out his 'snake eyes kills the enemy leader' special skill and slew Norbert. Seeing their leader fall the remaining Franks had to test to stay in the fight. Fortunately only the 'elite' skirmishers were left and they held steady which proved pivotal in the Comtes impending victory as the went on to tie up the Saxons long enough to prevent them helping Maricius as the Comtes Romans numbers finally began to tell.

    As the light fell on a long days fighting Maricius and his Saxon allies fled the field leaving the Comte as victor and new ruler of Cornwall. To make it an even better day for the Comte he discovered that the Frankish King Norbert had fallen to Maricius 'snake eyes' skill thus weakening a continental rival. The princess Keira was said to be furious and held the Comte responsible for her fathers death so possible continental clashes in the future for the Comte. As for Maricius having invited the Saxon brothers into his realm he was now facing a future with Serpent and Venom as his allies. Can't see any problems brewing in that direction!


  • I was thinking because this hasn't really been a campaign where all forces are trying to do the same thing, Romans in a civil war and Scots and Picts just raiders then its not that easy to just award points per win. Also some of the games (eg Betrayal game) aren't easy for the betrayed to win.

    As such I was trying to do it as a province by province type campaign where we start with a Pulp game work out a means to have some LR2 games but maybe widen the scenarios and finish with a bigger game to see who finally controls the province.

    Introducing other forces like Saxon 'allies' and Franks on the continent would also make it a more complete type of set of games.

    Rather than points then its more of a narrative campaign where provinces are won and lost and the benefits of winning are seen in things other than points and of course characters carve out their own reputations.

    So from what we've done so far we need to dip into the card benefits table but also I think add/change rosters eg the Comte has a new province and I'd say being impressed with the Frank skirmishers he hires them for his own force (add 2x skirmishers to his roster).

    Given Maricius 'snake eyes' skill I think he should always kill enemy characters on a double 1 or a 1,2 dice roll.

    I'll think of something for the princess Keira to be a continental enemy to the Comte and something for Maricius untrustworthy Saxon allies.

    We can have guest player slots with all of this as there's lots of forces but it may mean me and Mitch commanding some of these on occasion rather than sticking just to Picts/ Scots etc.

    Let us know if you can think of other 'benefits' accrued so far and it isn't just by winning.