Posts by cree1978

    Hey Mike, things have definitely moved on somewhat since you where last active in the hobby. Your first time is free at the club some it will cost you nothing to come take a look around, have a brew and see what we are about.


    We meet Fridays and Sundays from 7pm, though the second Sunday of each month is early opening (normally between 12-2 depending on who is opening up, its normally on the forums, to allow for longer/multiple games.


    We also normally have people painting, modelling, and heckling the games, so it you just want to chill and do that you can.


    Your best posting up when your thinking of coming to see what's going on and who is about for a game. The Sunday miniature gamers are typically involved in a campaign of some description, but these are normally setup so people can just jump in as an Op force commander at times (so need to commit).

    Mike took on Ade's World Eaters force with his Death Guard in his first game of Legions in a 1500pts match up.


    The scenario rolled was the confrontation mission, so nice an simple to learn with.



    Both sides deployed with the Death Guard having most of a Sky Hunter Formation in reserve.



    The Death Guard made a cautious advance out to grab some vital intel with the middle of the board with a unit of Outriders, though these quickly got annihilated by a marching units of Sicarians using Point defence heavy bolters....on the offence....solid play by Ade backed up by some brutal World Eating dice rolls (aka all of them all game!)



    On the Death Guard left flank the Kratos on First fire over watched the rhinos out from under some advancing tactical marines, but Ade's rolls where on fire and most of the marines in the transports survived.



    Despite Mikes best efforts the dice were just with Ade, taking down Mikes Xiphons, Thunderhawk and then Drop Pods smashed into his back line swamping the objectives. Having discussed it with Ade both he and Mike decided the game was done with the Death Guard overwhelmed.....and the sky hunter phalanx had not even arrived!


    LI is a cruel mistress at times and learning is all that could be take from Mike's loss.

    It’s the second Sunday of the month so the club will be open early from 12 noon.


    I will be along running an intro game of Legions Imperialis for Mike Horne, if anyone else wants to play or learn you will be welcome to join in


    craig

    Hey Peter only thing that stood out to me was the Roman characters having 1 less Str, maybe keep them all the same points but the Roman Leader/Heroes lose the Str but gain one LD, as disciplined Career soldiers they might be better at keeping "in the game" than the Tribal Warrior types?

    A mere four months after Steve and I went halves on the Bolt Action 3rd Edition Battle of the Bulge starter set we had our infantry miniatures painted ready to hit the table, though admittedly we are a little light on winterised terrain right now so made do with the ruins we had for Frost grave on a 4x4 mat, but as it was that worked well.


    Since we where just learning the basic rules we kept things simple with both forces being made up of Veterans. My Germans Fallschirmjager around 350pts consisted of a 2 man command element and x3 5 man squads, with a mix of rifles, SMGs, Assault Rifles, and 1 Panzerfaust in each, whilst Steve's Americans came in around 370pts and had a 3 Man command team a unit of 10 GI's and a unit of 12 GI's, each with Rifles, 2 x BARs and 1 SMG.


    Two abandoned vehicles (a Sherman and Jeep) where placed just under halfway up the table. The Americans objective was to get to the vehicles, get them going (by sacrificing men, 4 for the Sherman and 2 for the jeep), after which they had to get off the board by the end of the game. Each operational vehicle would add an American activation dice to the bag at the end of the round it was crewed. The idea for this is that we would learn some basics of vehicles as we played taking us a little beyond the regular infantry game.


    The Sherman when going would operate as normal except only the Bow and Co-ax machine guns would work and the jeep counted as having an MMG.

    Both sides moved onto the board as the units activation dice came out the bag and which no clear lines of sight both forces ran onto the board looking for favourable positions in turn 1.




    Turn 2 saw the Americans get the troops up to and manning both abandoned vehicles, whilst the Germans started to manoeuvre more cautiously looking for LOS to the enemy,


    Turn 3 witnessed the first combat with the Sherman's machines roaring to life and pinning the German squad in front of it, however the Vets knew the script keeping there heads down and whilst they drew the vehicles fire another squad ran forward to try and outflank the Yanks. Both of the German units Panzerfaust lined up on the Sherman, hit the triggers and were met with an anti climatic puff of smoke as both units shots missed! The German rifles faired somewhat better against the jeep getting a lucky six and taking it out.


    Turn 4 and the Germans continued there flanking action getting into point blank range of the 10 man squad and cutting all of them down bar two, who unsurprisingly had the 2 BARs and cut the Germans down to the last man. Both sides where determined Vets and refused to run, particularly under the gaze of their commanders. (which conferred a +2 morale to units in 6")


    Turn 5 the Sherman started to withdraw blazing away at the Germans but only managing pins. The Germans in turn fired their last Panzerfaust and yet again nothing! Its was becoming clear that prison labourers responsible for making this batch had filled them with candle wax! The 12 man GI unit had made it way to the wall on the opposite flank and began opening up on the German unit with the LMG opposite it. Despite a multitude of pins for both sides the Vets where proving difficult to take down as the fire fight raged. The remaining to GI's from the 10 man unit where finally cut down with point blank rifle fire.


    Fritz enraged by seeing the rest of his team cut down charges after the Sherman gun blazing unfazed by the incoming fire trying to pin him!



    Turn 6 and the Sherman had backed up enough it could now drive off the board, pursued by a lone German assault rifle blazing! In the confusion one of Steve's Command unit was take out as the tank which was previously screening them drove off!


    The game was complete with a minor victory to the Americans.

    I have added the boxes and barrels rules to the filebase that Will and I used back when we where playing Mordhiem, we found the games bunched up somewhat and these helped break up the groups.

    Just a fyi the roads on the estate are clear as it has now rained and I have just been the co op and had a drive on the clubs carpark and whilst slutchy the rain is doing for that snow to. As such the club will be open but if you are unsure locally best to stay safe and stay home

    Welcome to the group Rory, I am looking to give Bolt Action a go once my figures are done, Steve and I from the club have chucked in on 3rd Ed Battle of the Bulge set to try. Legions Imperialis is my other area of focus at the moment.


    The Club meets on Fri and Sundays from 7pm, with early opening on the second Sunday of each month and typically bank hols.


    Fridays are typically board games with casual miniature games, Sundays typically see more miniature gaming.


    Your first night at the club is always free so you can come meet us, have a brew and see if its your vibe.


    There is an Age of Arthur Warhammer Ancients campaign on at the moment.


    Craig

    These early opening keep coming round quick and Alex and I played another game of Legions Imperialis at 2000pts. Alex fielded an Iron Hands Tank company whilst I fielded a Knights based force from the new Dark Mechanicum book supported by Solar Auxilia.


    Needless to say things did not go my way objective wise with Alex winning at around 100 VPs to my 18! Yikes. The game however was fun, and utter carnage with broken formations all over the place, and once again the game was a harsh mistress when it came to me learning.


    Both Armies being deployed ready for the Flanking Action mission, with a home objective each and 3 across the middle of the board.



    With some many costly Knights in my force we where spread thin.


    Alex was fielding his first Titan ever in a game of LI......it did not last long with my entire force firing at it! But then neither did my Cerastus Lancers!


    Whilst my forces set off confidently the Marines where yet to reveal the Termite invasion force that came up in my back line supported with deep striking terminators.


    My 3 Armiger Knights charged them all, and despite inflicting utter carnage could not kill the marines quick enough and where eventually overwhelmed.


    Getting there with these FalschirmJäger from the 3rd Ed Bolt Action Starter set. All the miniatures have been based coated and given a wash of strong tone. I’ll be going over them next with some quick highlights before basing and calling them done.




    Alex and I attended early for a game of LI and with us both having armoured forces the game was done and packed away for 5 in a low scoring game. The mission was out the Tallarn book and we used all the rules, so it was hidden setup, 18” max fog of war range and due to the virus bombing infantry and wounded vehicles having to make saves each round +1 (re rolling fails for garrisoned infantry). The game was brutal claiming all the infantry and ending 20-18 to Alex’s Solar. My Imperial Fists managed to do their secondary objective (rescuing the biscuits from the middle of the board), but it would not be enough. Hard fought and well played by Alex in what was a fun game.