Just a fyi the roads on the estate are clear as it has now rained and I have just been the co op and had a drive on the clubs carpark and whilst slutchy the rain is doing for that snow to. As such the club will be open but if you are unsure locally best to stay safe and stay home
Posts by cree1978
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Hey Paul next early opening is the 8th Dec
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Welcome to the group Rory, I am looking to give Bolt Action a go once my figures are done, Steve and I from the club have chucked in on 3rd Ed Battle of the Bulge set to try. Legions Imperialis is my other area of focus at the moment.
The Club meets on Fri and Sundays from 7pm, with early opening on the second Sunday of each month and typically bank hols.
Fridays are typically board games with casual miniature games, Sundays typically see more miniature gaming.
Your first night at the club is always free so you can come meet us, have a brew and see if its your vibe.
There is an Age of Arthur Warhammer Ancients campaign on at the moment.
Craig
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These early opening keep coming round quick and Alex and I played another game of Legions Imperialis at 2000pts. Alex fielded an Iron Hands Tank company whilst I fielded a Knights based force from the new Dark Mechanicum book supported by Solar Auxilia.
Needless to say things did not go my way objective wise with Alex winning at around 100 VPs to my 18! Yikes. The game however was fun, and utter carnage with broken formations all over the place, and once again the game was a harsh mistress when it came to me learning.
Both Armies being deployed ready for the Flanking Action mission, with a home objective each and 3 across the middle of the board.
With some many costly Knights in my force we where spread thin.
Alex was fielding his first Titan ever in a game of LI......it did not last long with my entire force firing at it! But then neither did my Cerastus Lancers!
Whilst my forces set off confidently the Marines where yet to reveal the Termite invasion force that came up in my back line supported with deep striking terminators.
My 3 Armiger Knights charged them all, and despite inflicting utter carnage could not kill the marines quick enough and where eventually overwhelmed.
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Hey everyone I’ll be opening the club from 12 noon if your planning to come along
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Alex and I attended early for a game of LI and with us both having armoured forces the game was done and packed away for 5 in a low scoring game. The mission was out the Tallarn book and we used all the rules, so it was hidden setup, 18” max fog of war range and due to the virus bombing infantry and wounded vehicles having to make saves each round +1 (re rolling fails for garrisoned infantry). The game was brutal claiming all the infantry and ending 20-18 to Alex’s Solar. My Imperial Fists managed to do their secondary objective (rescuing the biscuits from the middle of the board), but it would not be enough. Hard fought and well played by Alex in what was a fun game.
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No sure what is going on with your images, you can see them fine if you click into them!
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I will be opening from 12 noon, and playing Legions Imperialis, people are welcome to join in if they would like to learn
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It certainly looked impressive from model making corner having the three games on the go!
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I can see you coming to the club more to play games with said marines!
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Alex and I attended this tournament yesterday and whilst it was a very long day we both played 3 games. Alex had a win, loss and draw, whilst my usual luck changed and I pulled three wins out the bag.
The format for the tournament turned out to be more narrative with the 18 players being spilt into Loyalist and Traitor forces and given a very well produced Shadow and Dust campaign booklet set out the background and rules for each scenario.
The winners for the Tournament was the faction with the most wins, and as Traitors both Alex and I won with the Traitors taking the most victories overall. All the players voted for best painted Loyalist and Traitor armies, and I was grateful to take the best painted army for the Traitors (having been asked to be a Traitor by the organisers as they needed an extra to make up the traitors numbers). It was a surprised when I got this one!
Game 1 I took on Tim Coates Dark Angels in the Opening Salvo scenario.This started well with me getting 26 pts to Tim’s 5 in round 1, my infiltrators and AirPower overloading one flank and blowing up on of Tim’s deployment objectives.
This did not last long with Tim’s drop pods coming straight down on my two deployment objectives, and despite me throwing everything at them I could not clear them out and lost both. Turn 2 gave Tim 25 points to my 6, it was game on again in Round 3.
Having won the air war my planes meant I could concentrate fire power and whilst Tim made a challenge to hold the middle ground my marauding infantry and firepower came through and the turn ended 16pts to nil. The game ended after three turns 48-30 to me.
Game 2, Scorched Earth was unusual in that it was played length ways and used the Devastation of Tallarn secondary objectives. In this battle I would face Sam with his Salamaders force with Raven Guard support, this was my pick for the best painted Loyalist force as Sam had edge highlightedhis force beautifully.
As it turned out this favoured my opponent Sam’s Salamanders force as we both chose the same and had to pick 5 enemy units scale 2 or more. I could only pick Sam’s Rhino, Tanks and Aircraft, so chose the Rhinos and Tanks whilst Sam could onlyPick 5 of my single Aircraft. Each of the units would be worth 5 go at the end of the game if destroyed. More of a challenge for me as my target units had between 4 and 9 vehicles each whilst mine were all one and done! I had to therefore shepherd my planes and keep them out of Sam’s range where possible whilst fending off his unit of three Xiphones.
Having rolled for ends I put Sam back across the river which we had previously decided would be difficult ground. This would both slow and funnel his armour. My infiltration troops also meant I good get a good jump up the board and close the distance. As it turned out running and hiding was the better option as whom ever killed the most units in a round would gain 3 vps. As you can see on the setup above we both infiltrated behind the buildings the middle flanks for the table resulting in a dust up where my Solars numbers won the day.On the left flank I lost a misplaced Bomber gifting Sam 3vps at the end of the game, so resorted to sitting at 30” away (outside his lascannon and missile ranges) and lobbing hellfires at his troops, meaning my planes firepower was not maximised but they would at least be alive. As it turned out this was a good plan with my planes eventually dominating the air and essentially rolling a unit of tanks per turn giving me those vital points at the end of the game. At the end of round 4 I had won 19-6.
My final game of the day was against Paul Mansfield and his lovely White Scars army in the Trove of Secrets scenario.
With some many Infiltrators in my force I was able to rapidly get on all three objectives and dominate them. Paul made a big push on his right flank with Thunderhawks and StormEagles and Xiphons coming at me kicking out marines and terminators. The marines got in to combat but the aircraft suffered all being taken out by over-watching sentinels or my aircraft. I lost three aircraft whilst Paul lost all his.
Pauls luck did not get much better in turn two and as the scenario allowed whomever was controlling the objectives to move them 5” they began creeping towards my deployment zone along with my Vital intel secondary. Despite throwing in his outflanking Jetbikes and Landspeeders and going in the offence on the left flank my counter charging units survived the overwatching fire and began cutting the marines down. Back on the other flank my planes came in again uncontested smashing up Paul’s force some more. At that point with called it a game, 45-0 to me.
Paul was keen to learn my thoughts on his force as he had become very despondent with it, I personally loved his army wanting to do something similar, but as I tried to explain he had the right idea just the wrong combinations I the forces structure and that whilst he played it very fluffy it was not right for the games at hand. Hopefully he found this useful.
Alex and I made it home around half 9 and whilst I headed home to bed Alex was off to Manchester to pick his daughter up! No idea how he kept going I was done!Overall a great day, the Broads and Swords store is a really nice venue and Ian the owner had done a great job organising the event and if possible I will look to attend again next years tournament when it’s announced.
I will leave you with my pick of best painted, Tom Chapmans Emperors Children and a few other random photos from the day. -
These look interesting, hope they finish up the other forces releases before getting too lost in these
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cree1978 started a new event:
QuoteHI All I am putting a reminder in that the next Element Games Warboot will be on Sunday 26th Jan 2025 (because i normally don't know and miss them )
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The second Sunday of the month could mean only one thing, early opening for extra gaming. I was there at noon setting up for what has become a regular Legion Imperialis slot. This day we had Alex with his Solar Aux armoured company taking on Ade's World Eater Traitor Marine, mean while my Solar Infantry took on Ste's combined Sons of Horus/Emperors Children force. Both games where 2000pts each.
Ste and I played the forward push mission so unusually setup and battled length ways. As it was 3 of my Solar formations had infiltration being pioneers so where able to get up close to Ste's force that deployed across the tables width. The deployed force was all the Sons of Horus with a hovering Emperors Children Thunderhawk. The rest of the EC force of Jetbikes, Speeders and Storm Eagles would start in reserve or outflanking.
My SA where literally all over the rest of the board, getting on or near objectives from the off (apart from one near my deployment zone that I "forgot about" on the first turn).
The action was brutal to say the least with the Sons of Horus smashing into my troops near their deployment zone, meanwhile the Emperors Children aircraft whizzed overhead running the gauntlet of my AA Tarantulas to deposit troops in and around my second line. With charges going off all over the place I had hoped my airpower would come in hard with the Marauder Bombers and Thunder Bolts, sadly they took a beating and before i knew it my 10 aircraft had been reduced to 2. Thankfully the 4 EC aircraft where also reduced to 2.
It took the Traitor forces two turns to smash through the SA initial lines in combat, and that was delay enough for the fire power of the tarantulas, rapiers and sentinels to have an effect, whittling down the numbers and breaking the EC by the end of turn 3.
With very little remaining of the Traitor force at the end of turn 3 and a massive point swing to the Solar force we called time on the game.
Across the hall the SA Armoured force looked to take a beating from the World Eaters in turn 1 but this swung back to the SA's favour in turn 2.
Having gained some momentum Alex's SAS force carried on to victory in turn 3.
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Hi all just a reminder tomorrow is the second Sunday of the month so the club will be open from 12 noon