Yeah. that'll do.
Posts by McGran
-
-
Hi Ian. Steve and Dave will be going along. I’ve given them your books.
You can give Craig’s cash to them.
Cheers
-
Yeah, Rik is typically a Friday gamer.
-
I'll bring the droids along.
-
McGran started a new event:
Quote -
-
Mechanoid
Type - Xeno Option
Applies to - Any
Cost - 0
Effect - Ignore Stun Weapons, +1 Free action (Move/Shoot/Attack), -1 to Ordered Activations, No courage tests, At half strength lose all Free Actions & unit dies if double is rolled for Ordered Activation
Issue
- No courage test rule means that Mechanoid units typically have to be destroyed to the last figure (excepting doubles on Ordered Activations below half strength)
- Since VPs are awarded for destroyed units, Mechanoids have an inbuilt advantage
Proposed Solution
- Half VPs are awarded for units at, or below, half strength (7, 5, 2)
- Full VPs are awarded for units at, or below, one third strength (5,3,1) or one quarter strength (3,2,1)
-
Mechanoid
Type - Xeno Option
Applies to - Any
Cost - 0
Effect - Ignore Stun Weapons, +1 Free action (Move/Shoot/Attack), -1 to Ordered Activations, No courage tests, At half strength lose all Free Actions & unit dies if double is rolled for Ordered Activation
Issue
- No courage test rule appeared particularly powerful for large units numbers (15 figure Militia Rabble) in concert with the Spotting Rule (unactivated unit within 12" of enemy unit can forego its Activation to improve Support Infantry Shooting to 3+
- By this rule a cheap, badly damaged (below half strength) unit was able to continue having value without risk of dying
Proposed Solution
- Mechanoid only - Spotting units at, or below, half strength must pass a Move Ordered Activation
This creates jeopardy that:
- the spotting unit may die (if it rolls a double)
- failing the Ordered Activation wastes the Activation of the Shooting unit
- failing maybe also ends the turn?
-
Xenos Rampant includes the possibility to move into cover instead of a straight retreat when failing a Courage test.
However, since Cover is only defined in the context of Shooting to Attacking, how should Retreats be applied in the case of a failed Rally where the unit was in view of multiple enemy units and, while it could move into cover from some of them, it could not move into cover from all of them.
Relevant rules - Retreating (p71)
- If the unit is already in cover, it does not need to move unless it has just been involved in an Attack (whether as Attacker or Defender)
- If the unit is able to reach cover, it may choose to move into that cover and halt
- Alternatively, if there is no cover within half its Maximum Movement, the unit will flee directly away from the unit that caused the Retreat, or back towards its own deployment zone, if no specific unit caused the Retreat
Possible Solutions
- The unit can move into Cover so long as they would gain Cover from any one enemy unit in range
- The unit can move into Cover, but must do so in the direction which provides Cover from the greatest number of enemy units
- The unit can move into Cover, considering only the closest enemy unit
- The unit can only move into Cover if they would gain Cover from all enemy units in range
In all instances I would suggest that Suppressed enemy units can be ignored for this determination.
-
Armour Piercing
- Type - Option
- Applies to - Elite, Heavy, Light, Support, Fighting Vehicle, Transport Vehicle, Soft Skinned Vehicle (with Technical)
- Cost - 1
- Effect - Reduces target's Armour Value by 1
Extreme Range
- Type - Rule
- Applies to - Shooting units with range greater than 12"
- Effect - Can shoot at unlimited range. Target gains +1 Armour
Issue
- Enables shooting with net 0 change to Armour at unlimited range
- Artillery, by contrast, costs 2 and extends standard range to 48". So, double the cost for less effect
Proposed Solutions
- Remove Extreme Range rule entirely
- Limit Extreme Range to Standard Range plus a third.
Range Extreme Range <=12" No 18" 24" 24" 30" 48" (Artillery) 64"
-
-
No indication of timelines but better than nothing.
https://wargamesatlantic.com/pages/release-schedule
PRE-ORDERS AND NEW RELEASES PRODUCT AUSTRALIA UK/EU USA
SpaceNam ETS: Mid December
IN STOCKBox Reprints Arriving
Late December
Ooh Rah ETS: Mid December ETS: Late December IN STOCK
Harvesters - Alien Bugs Box Printing
ETS: Late DecemberBox Printing
ETS: Late December
Box Printing
ETS: Late December
Landsknecht Ogres/The Vain Box Printing
ETS: Late December
Box Printing
ETS: Late December
Box Printing
ETS: Late December
German Sentries
British SAS/Commandos
Box Printing
ETS: January
Box Printing
ETS: January
Box Printing
ETS: January
RESTOCKS
Products Not Listed Here are In StockPRODUCT AUSTRALIA UK/EU USA French Infantry (1916-1940) IN STOCK Boxes Printed
ETS: January
IN STOCKLes Grognards En Route
ETS: Mid DecemberEn Route
ETS: December 15
IN STOCKCannon Fodder IN STOCK IN STOCK
IN STOCKGiant Spiders IN STOCK Boxes Printed
ETS: Late December
IN STOCKAfghan Warriors IN STOCK Boxes Printed
ETS: Late December
IN STOCKBulldogs IN STOCK Boxes Printed
ETS: Late December
IN STOCK Les Grognard Command IN STOCK En Route
ETS: December 15
IN STOCK Persians IN STOCK Boxes Printed
ETS: Late December
IN STOCK Prussian Reserve IN STOCK En Route
ETS: December 15
IN STOCK 25mm Dual Use Bases IN STOCK En Route
ETS: Late December
IN STOCK A new plastic set will go through a number of steps starting with a Sculpting Brief, Initial Sculpting, Additional Sculpting, Part Check, File Prep, Layout, and Tooling before receiving the first T1 (Test Shot). Sometimes a T2 is needed to refine the mold, but typically when the T1 is received the mold is ready to run Production. Production includes injecting the plastic frames, printing boxes, and packing boxes. Below you can see some of the sets we are working on for future release.
PRODUCT RANGE STATUS Quar Game Zombiesmith Layout Secret Set World Ablaze File Prep Secret Set Shhhh Layout Valkir Iron-Core Layout British Infantry >td >Tooling Warring States Infantry First Empires Layout Warring States Cavalry First Empires File Prep Warring States Chariots First Empires File Prep Late Roman Army Builder Decline and Fall Layout Germanic Warrior Army Builder Decline and Fall Layout Late Roman Legionaries (2): Lorica Squamata) Decline and Fall Layout Merovingian Franks Decline and Fall Additional Sculpting Late Roman Legionaries (Unarmored) Decline and Fall Layout >td >First Empires Additional Sculpting India Mutiny British #1 Imperial Conquests Part Check India Mutiny British #2 Imperial Conquests Part Check India Mutiny Sepoys Imperial Conquests Part Check WW1 French Hotchkiss Team >td >Additional Sculpting WW1 German Maxim Team >td >Additional Sculpting Spanish Napoleonic Napoleon's Wars Resculpting Franco-Prussian War Bavarians Imperial Conquests Part Check Trolls Classic Fantasy Resculpting Russian Army Builder Napoleon's Wars Additional Sculpting French Old Guard Army Builder Napoleon's Wars Additional Sculpting Russo-Japanese War/WW1/Civil War Russians >td >File Prep Early 20th Century Japanese Imperial Conquests File Prep Farm Animals General Accoutrements Additional Sculpting Afghan Cavalry Imperial Conquests Sculpting Conquistador Cavalry Renaissance Additional Sculpting New Kingdom Eqyptian Archers First Empires Additional Sculpting New Kingdom Egyptian Spearmen First Empires Additional Sculpting Secret Set World Ablaze Layout Napoleonic Camp Followers Napoleon's Wars File Prep Modern "Operators" Moderns File Prep Halfling Cavalry Classic Fantasy Additional Sculpting Trojan Chariot First Empires Additional Sculpting Raumjäger Command and Heavy Support Death Fields Sculpting Einherjar Command and Heavy Support Death Fields Sculpting Les Grognard Raptor Cavalry Death Fields Sculpting Cannon Fodder Command and Heavy Support Death Fields Sculpting Treemen Classic Fantasy Sculpting -
I've ordered a dozen in black and in grey. This brings the price down to under £3 per can. Let me know if you want to take some of them off my hands.
-
Hi folks.
The Miniature Wargaming forum was beginning to get a bit unwieldy, so I've re-constituted it into three parts:
Historical
Fantasy
Sci-Fi & Space
I've moved all the sub-forums to their relevant new home (Gaslands has moved to the Sports category and Xenos Rampant has now been created in the Sci-Fi & Space category).
I've divvied up the discussion into the three categories too.
All existing internal links continue to work for each forum, regardless of its new location, and I think external links will work too (but not 100% on that).
If you find some oddities, ping me a note and I'll get them tidied up.
-
Yep, sounds good.
-
Sounds good
-
-
If it's a straight XP race, Alex did win - by 7 to 6.
If victory is determined by the conditions of the scenario then I maybe won. Alex killed the only ghost while I "rescued" the Arcanist.
Doesn't really help that the concept of "winning" a scenario isn't in the game.
-
Yes, the Spanish will be there.
-
How about,
At the end of the turn when the last non-monster clue is revealed any remaining monster clues are also revealed
They spawn as per scenario instuctions (or at the site of the remaining clue)
They make one move towards (and attack, if possible) the nearest player controlled model, regardless of LOS
The player owning this model is credited with discovering the clue.