Posts by McGran

    Mechanoid

    Type - Xeno Option

    Applies to - Any

    Cost - 0

    Effect - Ignore Stun Weapons, +1 Free action (Move/Shoot/Attack), -1 to Ordered Activations, No courage tests, At half strength lose all Free Actions & unit dies if double is rolled for Ordered Activation


    Issue

    • No courage test rule means that Mechanoid units typically have to be destroyed to the last figure (excepting doubles on Ordered Activations below half strength)
    • Since VPs are awarded for destroyed units, Mechanoids have an inbuilt advantage


    Proposed Solution

    • Half VPs are awarded for units at, or below, half strength (7, 5, 2)
    • Full VPs are awarded for units at, or below, one third strength (5,3,1) or one quarter strength (3,2,1)

    Mechanoid

    Type - Xeno Option

    Applies to - Any

    Cost - 0

    Effect - Ignore Stun Weapons, +1 Free action (Move/Shoot/Attack), -1 to Ordered Activations, No courage tests, At half strength lose all Free Actions & unit dies if double is rolled for Ordered Activation


    Issue

    • No courage test rule appeared particularly powerful for large units numbers (15 figure Militia Rabble) in concert with the Spotting Rule (unactivated unit within 12" of enemy unit can forego its Activation to improve Support Infantry Shooting to 3+
    • By this rule a cheap, badly damaged (below half strength) unit was able to continue having value without risk of dying


    Proposed Solution

    • Mechanoid only - Spotting units at, or below, half strength must pass a Move Ordered Activation


    This creates jeopardy that:

    • the spotting unit may die (if it rolls a double)
    • failing the Ordered Activation wastes the Activation of the Shooting unit
    • failing maybe also ends the turn?

    Xenos Rampant includes the possibility to move into cover instead of a straight retreat when failing a Courage test.


    However, since Cover is only defined in the context of Shooting to Attacking, how should Retreats be applied in the case of a failed Rally where the unit was in view of multiple enemy units and, while it could move into cover from some of them, it could not move into cover from all of them.


    Relevant rules - Retreating (p71)

    • If the unit is already in cover, it does not need to move unless it has just been involved in an Attack (whether as Attacker or Defender)
    • If the unit is able to reach cover, it may choose to move into that cover and halt
    • Alternatively, if there is no cover within half its Maximum Movement, the unit will flee directly away from the unit that caused the Retreat, or back towards its own deployment zone, if no specific unit caused the Retreat

    Possible Solutions

    • The unit can move into Cover so long as they would gain Cover from any one enemy unit in range
    • The unit can move into Cover, but must do so in the direction which provides Cover from the greatest number of enemy units
    • The unit can move into Cover, considering only the closest enemy unit
    • The unit can only move into Cover if they would gain Cover from all enemy units in range


    In all instances I would suggest that Suppressed enemy units can be ignored for this determination.

    Armour Piercing

    • Type - Option
    • Applies to - Elite, Heavy, Light, Support, Fighting Vehicle, Transport Vehicle, Soft Skinned Vehicle (with Technical)
    • Cost - 1
    • Effect - Reduces target's Armour Value by 1


    Extreme Range

    • Type - Rule
    • Applies to - Shooting units with range greater than 12"
    • Effect - Can shoot at unlimited range. Target gains +1 Armour


    Issue

    • Enables shooting with net 0 change to Armour at unlimited range
    • Artillery, by contrast, costs 2 and extends standard range to 48". So, double the cost for less effect


    Proposed Solutions

    • Remove Extreme Range rule entirely
    • Limit Extreme Range to Standard Range plus a third.


      Range Extreme Range
      <=12" No
      18" 24"
      24" 30"
      48" (Artillery) 64"

    No indication of timelines but better than nothing.


    https://wargamesatlantic.com/pages/release-schedule


    PRE-ORDERS AND NEW RELEASES
    PRODUCT AUSTRALIA UK/EU

    USA

    SpaceNam

    ETS: Mid December


    IN STOCK

    Box Reprints Arriving

    Late December


    Ooh Rah ETS: Mid December ETS: Late December

    IN STOCK

    Harvesters - Alien Bugs Box Printing

    ETS: Late December

    Box Printing

    ETS: Late December

    Box Printing

    ETS: Late December

    Landsknecht Ogres/The Vain

    Box Printing

    ETS: Late December

    Box Printing

    ETS: Late December

    Box Printing

    ETS: Late December

    German Sentries

    British SAS/Commandos

    Box Printing

    ETS: January

    Box Printing

    ETS: January

    Box Printing

    ETS: January

    RESTOCKS

    Products Not Listed Here are In Stock
    PRODUCT AUSTRALIA UK/EU USA
    French Infantry (1916-1940) IN STOCK

    Boxes Printed

    ETS: January


    IN STOCK
    Les Grognards En Route

    ETS: Mid December

    En Route

    ETS: December 15


    IN STOCK
    Cannon Fodder IN STOCK IN STOCK


    IN STOCK
    Giant Spiders IN STOCK

    Boxes Printed

    ETS: Late December


    IN STOCK
    Afghan Warriors IN STOCK

    Boxes Printed

    ETS: Late December


    IN STOCK
    Bulldogs IN STOCK

    Boxes Printed

    ETS: Late December

    IN STOCK
    Les Grognard Command IN STOCK

    En Route

    ETS: December 15

    IN STOCK
    Persians IN STOCK

    Boxes Printed

    ETS: Late December

    IN STOCK
    Prussian Reserve IN STOCK

    En Route

    ETS: December 15

    IN STOCK
    25mm Dual Use Bases IN STOCK

    En Route

    ETS: Late December

    IN STOCK

    A new plastic set will go through a number of steps starting with a Sculpting Brief, Initial Sculpting, Additional Sculpting, Part Check, File Prep, Layout, and Tooling before receiving the first T1 (Test Shot). Sometimes a T2 is needed to refine the mold, but typically when the T1 is received the mold is ready to run Production. Production includes injecting the plastic frames, printing boxes, and packing boxes. Below you can see some of the sets we are working on for future release.

    PRODUCT RANGE STATUS
    Quar Game Zombiesmith Layout
    Secret Set World Ablaze File Prep
    Secret Set Shhhh Layout
    Valkir Iron-Core Layout
    British Infantry >td >Tooling
    Warring States Infantry First Empires Layout
    Warring States Cavalry First Empires File Prep
    Warring States Chariots First Empires File Prep
    Late Roman Army Builder Decline and Fall Layout
    Germanic Warrior Army Builder Decline and Fall Layout
    Late Roman Legionaries (2): Lorica Squamata) Decline and Fall Layout
    Merovingian Franks Decline and Fall Additional Sculpting
    Late Roman Legionaries (Unarmored) Decline and Fall Layout
    >td >First Empires Additional Sculpting
    India Mutiny British #1 Imperial Conquests Part Check
    India Mutiny British #2 Imperial Conquests Part Check
    India Mutiny Sepoys Imperial Conquests Part Check
    WW1 French Hotchkiss Team >td >Additional Sculpting
    WW1 German Maxim Team >td >Additional Sculpting
    Spanish Napoleonic Napoleon's Wars Resculpting
    Franco-Prussian War Bavarians Imperial Conquests Part Check
    Trolls Classic Fantasy Resculpting
    Russian Army Builder Napoleon's Wars Additional Sculpting
    French Old Guard Army Builder Napoleon's Wars Additional Sculpting
    Russo-Japanese War/WW1/Civil War Russians >td >File Prep
    Early 20th Century Japanese Imperial Conquests File Prep
    Farm Animals General Accoutrements Additional Sculpting
    Afghan Cavalry Imperial Conquests Sculpting
    Conquistador Cavalry Renaissance Additional Sculpting
    New Kingdom Eqyptian Archers First Empires Additional Sculpting
    New Kingdom Egyptian Spearmen First Empires Additional Sculpting
    Secret Set World Ablaze Layout
    Napoleonic Camp Followers Napoleon's Wars File Prep
    Modern "Operators" Moderns File Prep
    Halfling Cavalry Classic Fantasy Additional Sculpting
    Trojan Chariot First Empires Additional Sculpting
    Raumjäger Command and Heavy Support Death Fields Sculpting
    Einherjar Command and Heavy Support Death Fields Sculpting
    Les Grognard Raptor Cavalry Death Fields Sculpting
    Cannon Fodder Command and Heavy Support Death Fields Sculpting
    Treemen Classic Fantasy Sculpting

    Hi folks.


    The Miniature Wargaming forum was beginning to get a bit unwieldy, so I've re-constituted it into three parts:


    Historical

    Fantasy

    Sci-Fi & Space


    I've moved all the sub-forums to their relevant new home (Gaslands has moved to the Sports category and Xenos Rampant has now been created in the Sci-Fi & Space category).


    I've divvied up the discussion into the three categories too.


    All existing internal links continue to work for each forum, regardless of its new location, and I think external links will work too (but not 100% on that).


    If you find some oddities, ping me a note and I'll get them tidied up.

    If it's a straight XP race, Alex did win - by 7 to 6.


    If victory is determined by the conditions of the scenario then I maybe won. Alex killed the only ghost while I "rescued" the Arcanist.


    Doesn't really help that the concept of "winning" a scenario isn't in the game.

    How about,


    At the end of the turn when the last non-monster clue is revealed any remaining monster clues are also revealed


    They spawn as per scenario instuctions (or at the site of the remaining clue)


    They make one move towards (and attack, if possible) the nearest player controlled model, regardless of LOS


    The player owning this model is credited with discovering the clue.