Posts by McGran

    A good turn out on Friday began with a full house for 7 Wonders.


    After splitting into smaller groups Ste, Anita, Ste and Gareth play Trains,



    Dave, Martin and Al go all retro with Thunder Road,



    and Scott and I played our Blood Bowl league match.



    meanwhile Rik and Bryan manned the painting tables, Rik working on his Plague Marines while Bryan continues to build his ACW forces.



    Later on Dave, Martin, Al and Ste got stuck into Rush & Crush.


    Cheers bud.


    I said it on facebook but let me repeat it here where you will actually see it.


    Exceptional sportsmanship shown by Dave, once again. Allowing me to change my spell choice mid-way through the game, after persuading me that a Power Bolt would be able to target his invisible ghosts.

    Unkl Rumpo had despatched his younger brother (and Isangoma) Shak Y'aButay, to raise fresh forces to replace his depleted ranks following last year's devastating civil war.


    Having raised fully 9 regiments of young recruits Shak Y'aButay marched out to meet up with his brother.


    As they approached the site of the previous year's battle the young warriors singing fell silent. They were all familiar with the stories of this land being cursed by the traitorous Desmond Tetsi, and hoped to pass by without waking the dead. It was not to be. Out of the morning mist arose an army to chill the young men to the bone led by 3 witches loyal to Tetsi.


    24 point battle


    Tetsi's Risen Dead
    Cabal of Witches - Regular Foot, Wizardling
    Ravenous Wolves - Lesser Warbeast
    Ghosts - Heavy Foot, Invisible, Undead (No Feelings)
    Skeleton Crossbowmen - Heavy Missiles, Undead (No Feelings)
    Skeleton Warriors x2 - Light Foot, Undead (No Feelings)


    Zulus
    Shak Y'aButay - Light Foot, Short Range Missiles, Wizardling, Fearful
    Outriders x2 - Light Riders, Short Range Missiles
    Young Warriors x7 - Light Missiles, Fearful


    While the Zulus massively outnumbered their foe the young warriors fear was infectious, affecting even Y'aButay.


    Y'aButay drove his men forward, hoping that by fighting on the front foot his warriors would hold their nerve. It was too much to ask anyone to take on a unit of ghosts, however, so he overloaded the opposite flank, led by his outriders, in an effort to nullify their impact.


    Anxious to prove their worth the riders spurred on towards the wolves while the warriors moved cautiously towards the skeletons. Only the far right of the army was unwilling to move towards the ghosts.


    The skeleton crossbows moved forward in an attempt to shower the advancing riders with deadly bolts.


    The riders held their nerve, however, to get into cover on the right flank of the undead army. Meanwhile the bulk of both forces closed, with only the far right of the Zulus still cowering at the thought of confronting the ghosts.


    It was the undead that made the first tactical adjustment, the ghostly regiment moving with inhuman speed toward the right to intercept the flanking Zulu riders. The witches and the wolves also moved to support the ghosts' shift.


    It was at this critical moment that the young Zulus hesitated, overcome with fear. In a blink the wolves and ghosts charged into the Zulu riders who had been Befuddled by the witches. The riders facing the wolves fell back in the face of a ferocious attack, but that was just an inkling of the carnage to come. The second unit of riders were utterly wiped out by the onrushing ghosts as they tried, and failed to evade their spectral foe. Stirring up their courage the leftmost warriors unleashed a hail of spears towards the wolves, forcing them to abandon their attack. Perhaps the flank had been stabilised.


    It was not to be. The fearsome spectres charged on into unit after unit, utterly destroying two units of warriors for only the loss of three of the ghostly devils. To add to the Zulus despair they could see, in the distance, the wolves return to order, restored by the witches who now joined up with the skeleton forces to move in on the terrified Zulus.


    Seeing a disaster about to ensue Y'aButay called up the great Juju of the mountain to smite the ghosts from the land of the living. A bolt of energy leapt from his hands and devastated the ghosts, dispelling the fell magic that bound them to the mortal plain.


    The elimination of their greatest threat inspired the remaining Zulus who closed upon the remaining forces of the undead, and even when sustaining a withering barrage of crossbow fire did not break. As more of the warriors closed to within range the withering fire unleashed upon the skeleton crossbows began to tell. With the return of his riders and his remaining warriors running forward to join the fight Y'aButay considered that perhaps the worst had passed.


    The furious contest continued to take a brutal toll on both armies. The skeleton crossbows were eliminated, but not before reducing a further two units of Zulu warriors to near half strength. The Zulu riders continued to round up scattered members to swell their strength once more. Surely now that the enemy's ability to shoot had been eliminated it was just a matter of mopping up?


    Desperation set in to the witches as they realised they must meet the Zulus in hand to hand combat if they were to defeat them, but the Zulu firing was effective, destroying the first of the skeleton warriors, sending shockwaves through the entire undead army resulting in the wolves turning tail and fleeing - they would not be seen again.


    Withering Zulu fire saw the last of the skeleton warriors destroyed, leaving only the witches to face, and yet it was still not over. Unleashing lightning from their hands a depleted unit of Zulu warriors fell and fled the field. Quickly followed by another blast directed at the riders - they too, succumbing sending another wave of fear through the Zulu ranks.


    The remaining Zulu warriors and their leader, Y'aButay, steadied their nerves and advanced on the witches. Although battered and beaten they remained too numerous for the witches to overcome. Summoning one last call for assistance from the great Juju Y'aButay unleashed a dazzling blast that smote the witches, sending them back to oblivion to join the creatures they had raised.


    Leaving the field with barely one third of the forces he had raised, Shak Y'aButay wept. Only a miracle could now prevent the accursed Europeans from taking their lands. As he mustering his remaining forces the Insangoma's resolve stiffened, "We have paid for these lands with our blood. So too shall the colonials."

    Friday night kicked off with boardgaming fun as Dave and I, joined by occasional visitor, Mike, playing Dice City [html]<a href="https://www.amazon.co.uk/Artipia-Games-Dice-Board-ALD05836/dp/B011573X0U/ref=as_li_ss_il?s=kids&ie=UTF8&qid=1537225404&sr=1-1&keywords=dice+city+board+game&linkCode=li2&tag=wigangamesclu-21&linkId=2a1288bf33248fdec85e1f5f79c4f9f5&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=B011573X0U&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=B011573X0U" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html].


    Rebecca and Adam started the night with Charterstone [html]<a href="https://www.amazon.co.uk/Stonemaier-Games-STM700-Charterstone-Board/dp/B06X16ZVGF/ref=as_li_ss_il?ie=UTF8&qid=1537225336&sr=8-1&keywords=charterstone+board+game&linkCode=li2&tag=wigangamesclu-21&linkId=32dddfb02c03b88c7fb66f4ba0611622&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=B06X16ZVGF&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=B06X16ZVGF" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html]


    While Mike and Alan played their latest round match of Blood Bowl, Mike taking a thrilling 2-1 victory. See the latest from the league.


    Rik and Bryan were manning the painting tables, managing a little bit of painting and a lot of heckling, as usual.


    We closed out the night with a couple of rounds of Colt Express[html]<a href="https://www.amazon.co.uk/Ludonaute-Asmodee-COLT01-Colt-Express/dp/B00OZTUQWE/ref=as_li_ss_il?s=kids&ie=UTF8&qid=1537225479&sr=1-1&keywords=colt+express&linkCode=li2&tag=wigangamesclu-21&linkId=ef32daaaea71f7d4f66b5d407e0eb195&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=B00OZTUQWE&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=B00OZTUQWE" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html], Adam winning the first round and I picked up the second, with both being real bullet fests.

    It was an early kick off for Mike, Will, JC, John and I as we embarked on the latest chapter of our D&D adventure, as we landed on an island jetty only to find ourselves immediately under attack.


    Craig joined us in time for the climactic battle and we prevailed against a host of Lizardmen and a sea troll. See The Star Fallen Chronicles for more detail on our adventures so far.


    Elsewhere Danny, Rik, Sam, Ian and Dave were manning the painting tables, joined latterly by Bryan, Pete and Steve. The surprise of the night was that Ian was painting figures for himself rather than continuing work on his friend's 40K minis - what a selfish sod!


    Pete and Bryan introduced Danny to Dragon Rampant. Danny quickly made a strong bid for the title of Worst Dice Roller, a position more commonly associated with Bryan and I (no Dave, your title is Worst Critical Dice Roller!) You can see from this picture Danny (the attacker in this scenario) has barely managed to persuade his troops to advance from their encampment, while Pete (eager to see the game end before the weekend) has managed to make it half-way across the battlefield.

    See the full battle report.

    Day 13 Continued


    The young initiate beckoned us to join him in the ‘safe’ area, identifying himself as Rowan and his injured friend as Fendril. Illfinker moved to provide aid.


    Having sought insight from the wizard, Tanis, Rowan healed our wounds in return for assistance in dealing with the threat to the island. We readily agreed and moved across to the far side of the island to tackle the invaders.


    “Lizardmen, thousands of ‘em” shouted Erik, the little thief, a bit too loudly for my liking. When we moved up to the edge of the woods we found the excitable little human had overstated the situation somewhat, but there was still easily a score of Lizardmen, backed up by a sea troll (I think it was a sea troll - it was bloody wet anyway!)


    After a couple of wasted arrows Jaipan led the way, charging towards the troll. Maijare and I unleashed fire upon the hordes of lizardmen before I hacked and smashed my way through the masses. A few moments later and only the troll was left standing.


    Erik was all alone facing the beast and I dived into the combat to save him, cutting deeply into the troll’s flesh. Erik promptly stabbed the beast before diving away, the treacherous little shit! Loyal as ever, Jaipan jumped back into the fray to cruelly wound the troll.


    A double slash of Lightbringer and an open handed punch felled the troll. But I looked on in despair seeing the wounds on the creature begin to heal once more. Maijare wreathed the troll in fire to prevent its regeneration once and for all.


    With that we slumped down on the field of battle.

    After gathering the dead and taking them to the church Lord Ritter explains that the wizard of the island, Tanis, and his disciples have not been seen for some time.


    A young man and a wolf brought a message from Thaddeus advising that the grove in the centre of town can be entered in three days time.


    Day 13


    It’s cold and wet. We set out across the sea,catching sight of some truly massive catfish on the way. Fortunately we land at the jetty without incident and disembark to see a handful of buildings that make up the apprentices quarters. The buildings showed several scorch marks and Maijare announced that magic was in the air and the remnants of a magical ward could be felt at the end of the jetty. On the plus side we were back on dry land and it had stopped raining.


    We spotted an injured man who tried to warn us we were in danger and that his injured friends were nearby. No sooner had I wittily quipped that with the creature ‘abroad’ this must be the safest place than the gargoyle crashed into the midst of us. Thrashing limbs threw me and Illfinker aside.


    Only Maijare appeared to have any success with his fire magic. Unfortunately he undid this good work with a lightning attack that seemed to heal the creature.


    Jaipan showed that where weapons fail the open hand can succeeed, cracking its stony exterior. I followed his example but it quickly became clear that we needed magical weapons to do any significant damage.


    Finally I managed to bring Lightbringer to bear, dealing a cruel blow that visibly damaged it. I could see that the bonds that held the fell creature were about to break, but before I could shout the warning Maijare loosed a magic missile into the beast. The creature swelled up and blew itself to pieces showering us with shrapnel, Illfinker suffering greatly.


    From the remnants of the Gargoyle three smaller versions burst forth and set about us. Maijare and I tackled one, Lightbringer slicing it open and an open palm shattering the creature as I invoked the gods of fate. A second tried to carry Erik off, dropping him into the fray beside Illfinker.


    Our foe despatched we arrived in time to save Illfinker, drawing rebukes from the remaining creatures. As I raised my voice in battle song my attacks were unerringly accurate. The sound of singing lifted my comrades and a final open handed blow shattered the remaining creature.

    It was the last visit to the club for Russ, before he heads back to America. So what better way to remember his adopted home than a game of Brass: Lancashire [html]<a href="https://www.amazon.co.uk/Roxley-Games-Brass-Lancashire-English/dp/1988884020/ref=as_li_ss_il?s=kids&ie=UTF8&qid=1536445318&sr=1-1&keywords=brass+lancashire&linkCode=li2&tag=wigangamesclu-21&linkId=a2675f6bdd71b7d891b265db6b970ffb&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=1988884020&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=1988884020" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html]with Bryan, Alex and Bod.


    Over on the light gaming table was Alan, Darren, Martin and I enjoying games of Dice City [html]<a href="https://www.amazon.co.uk/Artipia-Games-Dice-Board-ALD05836/dp/B011573X0U/ref=as_li_ss_il?ie=UTF8&qid=1536445167&sr=8-1&keywords=dice+city&linkCode=li2&tag=wigangamesclu-21&linkId=52d60b6935a918cd8456a1a78c9325e6&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=B011573X0U&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=B011573X0U" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html] and Colt Express[html]<a href="https://www.amazon.co.uk/Ludonaute-Asmodee-COLT01-Colt-Express/dp/B00OZTUQWE/ref=as_li_ss_il?s=kids&ie=UTF8&qid=1536445249&sr=1-1&keywords=colt+express&linkCode=li2&tag=wigangamesclu-21&linkId=27ba82ca6a288013daac872864b4525d&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=B00OZTUQWE&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=B00OZTUQWE" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html].


    And as we say goodbye to one member we say welcome back to another as Danny returns after several years in the wilderness. Unfortunately for the lad he was stuck with Bryan on the painting tables.

    Green Bay Hackers 2 - 0 Average Joes
    Attendance 23,000 GBH 7,000 - 16,000 AJ
    Winnings GBH 70,000 - 60,000 AJ
    Casualties caused GBH 5 - 1 AJ


    Due to an unexpected travel mix up by Greenskins Inc, Accident & Emergency mistakenly headed off for the Greener Pastures league while the Green Bay Hackers turned up for the Wigan Bowl. Having played in the retirement league for the last half decade the Hackers were keen to take advantage of the mix up and see if the grass was indeed greener back in the big leagues. A quick consult with the League authorities and the match was given the green light (always a good omen for Orc teams).


    Upon finding that A&E were not playing (and that the concession stand announced they would therefore have to take Snotling jam off the menu) a large proportion of the greenskin fans began to cheer for "Da hoomies". It was a hostile welcome back to the Wigan Bowl for the Hackers, but that's how they like it (they also like Snotling jam and were just as disappointed as the fans to see it come off the menu).


    Libsham Sheepworrier kicked off for the Orcs. A kind bounce saw the ball quickly gathered up and the humans moved forward confidently. What they didn't realise at this point was that bounce was pretty much all the good fortune they would get over the course of the game. Play quickly became bogged down in the middle of the field as the Joes sought to exploit the wings and the Hackers countered with cautious defensive screen.


    Halfway through the first half the play took a decisive turn in favour of the Hackers. A failed dodge by the Joes provided an opening. Ratbez the Destroyer cleared a route to the ball carrier for Blocker Lukgot Bigbelly to Blitz the Joes ball carrier (who was promptly carried from the field of play). Simultaneously Niflet Elfbotherer pushed his opposite number into the crowd (never to be seen again) and Nuggizurth the Brutal took advantage of the distracted ref to stomp on another Joe, sending him to the injured box too.

    With numbers on their side there was room for Thrower Bigsub Nosepicker to gather the ball and complete a quick pass to Blitzer Pigink the Strong who stretched his legs and headed for the end zone. Ever cautious from years of working with Snotlings and Ogres the Hackers coach urged his players to run down the clock, which they duly did, along with running down another two Joes, knocking the out, and stomping on any others foolish enough to fall down (although not managing any further injuries).


    Some poor tactical play from the Hackers allowed the Joes to sufficiently pressure the ball to force the score before the end of the half, however even this tactically astute play from the Joes backfired as a further player was ko'd before halftime.


    The second half saw the Hackers receiving, and put under immediate pressure by an incredible kick off that bounced back into the Joes half of the pitch. Fortunately for the Hackers, the Joes were only able to field 7 players which allowed them to protect the ball. After a couple of turns of clearing space Bigsub Nosepicker was able to gather up the ball and the throng of players and move down the sideline.


    It appeared that the Hackers were in complete control but it was almost turned completely on its head by probably the best play in the game. Joes managed to put some pressure on Bigsub, with their powerful goulish centre negating the support he had around him. Then an audacious blitz move that involved 4 dodges in and out of tackle zones plus a double sprint resulted in an evens block that put Bigsub on the floor and almost saw the Joes goul catch the ball while surrounded by Hackers. Instead the ball scattered to the sideline where the Joes managed to retrieve it and began looking long upfield at a one-on-one tussle well out of the reach of any other players.


    Seeing the danger the Hackers Blocker, Noglet the mighty, threw a crushing block into his lone opponent, breaking his neck. With the immediate threat removed the Hackers pushed the Joes ball carrier into the crowd and held their breath to see where it would come out. Fortunately for the Hackers that section of fans held their supporters and one threw the ball back amongst the throng of Hackers players while the rest were busy dismembering the unfortunate Joe. With only 4 players left on the field the Joes were powerless to prevent Pigink the Strong scoring his, and the Hackers', second of the day.


    While the Average Joes had terrible luck throughout the whole game (given the number of trips they sustained some fans even suspected that the Hackers' wizard had cast an entangling enchantment on the team's laces) there was some small comfort for them right at the end of the game as another improbable block, this time on the ever distracted Rotfin Bumscratcher, put the Orc down with a fractured jaw.


    In the end it was a fairly comfortable 2-0 win for the Green Bay Hackers but this was predominantly down to the awful luck endured by Average Joes. If the Hackers are to prosper they'll need to show that they can make there own luck as much as they can benefit from their opponents ill luck. The Joes will lick their wounds and can take some solace that they must surely have exhausted all their bad luck in the tournament in this one match.

    With it being a bank holiday Sunday it was a 12pm kick off, beginning with Paul, Bryan, Bod and I playing Welcome to Centerville [html]<a href="https://www.amazon.co.uk/GMT-Games-Welcome-to-Centerville/dp/B075TJSNLL/ref=as_li_ss_il?ie=UTF8&qid=1535667493&sr=8-1&keywords=centerville&linkCode=li2&tag=wigangamesclu-21&linkId=8408ec621f355f38ab1c7c7477606bf9&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=B075TJSNLL&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=B075TJSNLL" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html]
    When all was said and done I had distinguished myself by managing to be the sole player not lapped by Bod on the scoreboard.


    Bryan and Rik meanwhile, made an early start on the painting tables. Rik continuing to work on his Plague Marines and Bryan working on his revenge for me setting his avatar to Mel Gibson as William Wallace.


    Zoe and Keeley joined us for a while and pitted their wits against one another with Confusion, a strategy deduction game with a Cold War theme.


    Alex and Russ arrived to join Bod and Bryan for some heavy euro action. I didn't catch the name of this one. Any help guys?


    Sam arrived to take on Rik at Kill Team, [html]<a href="https://www.amazon.co.uk/Games-Workshop-Warhammer-Kill-Team/dp/B07FJVNJX6/ref=as_li_ss_il?ie=UTF8&qid=1535668456&sr=8-1&keywords=kill+team&linkCode=li2&tag=wigangamesclu-21&linkId=7a3af57f263fb4cfd997af739942d7e2&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=B07FJVNJX6&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=B07FJVNJX6" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html] Games Workshop's latest skirmish game that is now vying with Shadespire for most popular at the club.


    Later on Pete and I met Bryan on the field of battle with Dragon Rampant, [html]<a href="https://www.amazon.co.uk/Dragon-Rampant-Fantasy-Wargaming-Wargames/dp/1472815718/ref=as_li_ss_il?ie=UTF8&qid=1535668865&sr=8-1&keywords=dragon+rampant&linkCode=li2&tag=wigangamesclu-21&linkId=88aa03f394bd04f6fddd564f1e37a902&language=en_GB" target="_blank"><img border="0" src="//ws-eu.amazon-adsystem.com/widgets/q?_encoding=UTF8&ASIN=1472815718&Format=_SL160_&ID=AsinImage&MarketPlace=GB&ServiceVersion=20070822&WS=1&tag=wigangamesclu-21&language=en_GB" ></a><img src="https://ir-uk.amazon-adsystem.com/e/ir?t=wigangamesclu-21&language=en_GB&l=li2&o=2&a=1472815718" width="1" height="1" border="0" alt="" style="border:none !important; margin:0px !important;" />[/html] Osprey's fantasy tabletop rules. Bryan's Knights faced Pete's Skaven. At times the battle swayed both ways but in the critical closing turns the ratmen froze, seemingly petrified, and withered under a hail of missile fire to give Bryan the win. See his battle report for the full story.



    Alex, Russ and Bryan rounded off their evening with Metro X, a tricky little brain burner that pits everyone with the same challenge - to optimise their use of card draws to complete tracks on a London underground style map of Tokyo/Osaka.



    By the end of the night the painting tables were choc-a-block with Rik and Bryan being joined by Pete, Ian, Sam, Johnny Brough and Steve.



    Dave and I finished the evening with a game of the Avalon Hill classic, Breakout Normandy, an area movement war-game that recreates up to three weeks of the D-Day landings. An incredible performance by Dave demonstrated how the Germans could have thrown the Allies back into the sea with Gold beach not being cleared until the 9th and Omaha still in German hands on the 10th (he was playing the Allies).