Posts by McGran

    Yes, I forgot to say this last time. At dusk we sent up a signal flare to instruct the 3rd Line to advance to protect our retreat.

    Ok, we're staying until nightfall then we'll fall back under cover of dark.


    Here's the plan.


    We're loading the guns with canister and shooting the Voltigeurs as they cross the river. The Light infantry focus on the forces to our front and the cavalry hold the line.


    Once night falls our cavalry will screen our retreat and the Light infantry will ford the river at the first opportunity and make our way back on that side to restrict the opportunities for flanking manoeuvres against us. If the guns can't manage the ford they'll continue along the near bank so that the infantry can provide protection if the enemy cavalry catch up to us. I'll try to collect up the remnants of the 5th Line and get them into order and alongside the rest of the infantry.

    Hey Pete, I'm a bit confused by the timings. The round it'll take the Voltigeurs to cross the river - is that a battle round? Can they get to Bexiga before dark?


    Also, remember that the infantry are Light, not Line.

    Supply

    5 - Fortify position 2 SPs

    5th Line - 2 SPs to recover disorder


    Disorder roll for 5th Line

    3


    Orders

    2 - Dig in (Joint command)

    5 - Dig in (Spend 2 Supply on fortifications) (Clifton-Bowdell commanding)

    7 - 1st & 2nd Light set up in ambush in buildings in Bexiga Cheia outskirts (preferably), or in woods on our left flank. 5th Line ambush from across the river. 1st & 2nd Light Cavalry draw enemy onto the ambush by skirmishing back. If enemy forces are overwhelming (2:1 or more) fire two volleys then disengage, otherwise fight it out. ("Boom Boom" Braveheart commanding)


    Dice Rolls

    5

    3

    1

    3

    2

    3

    1

    4

    INITIAL ORDERS


    2 - Dig in (Joint command)

    5 - Dig in (Spend 4 Supply on fortifications) (Clifton-Bowdell commanding)

    7 - 1st & 2nd Light set up in ambush in buildings in Bexiga Cheia outskirts (preferably), or in woods on our left flank. 5th Line ambush from across the river. 1st & 2nd Light Cavalry draw enemy onto the ambush by skirmishing back. If enemy forces are overwhelming (2:1 or more) fire two volleys then disengage, otherwise fight it out. ("Boom Boom" Braveheart commanding)

    8 - Observe enemy from right of river. Ambush enemy skirmishers then fall back once enemy reinforcements are spotted. Above all, do not allow enemy to engage you in close combat.

    Major Angus "Boom Boom" Braveheart. Promoted out of the enlisted ranks but unable to rise higher due to a lack of "good breeding". It says everything about the higher ups disdain for him that they assigned him a naval officer as his 2ic.

    Pete, can you explain how scouting works?


    e.g.


    Are scouts treated as forces in the field that can engage/be engaged or is it a bit more abstract and they just represent scouting capacity?


    If the French have forces in location 7 can I still get scouting info from location 8?


    Am I overthinking this? ^^

    :/ Yes, that's clearly an awful job you've done there.


    In sympathy I'll give you a quid for each one, even though they're fit for nothing but a Dettol bath.

    Pete, this is a first draft for me to discuss with Craig. I'll let you know when it's finalised.


    Force Composition

    Qty Names Unit Traits Pts Total R Tot
    3 1st Line
    2nd Line
    3rd Line
    Line Veteran
    Good Shooters
    Large Unit
    8 24 24
    2 4th Line
    5th Line
    Line Green
    Timid
    2 4 28
    2 1st Light
    2nd Light
    Light Green 5 10 38
    2 1st Light Cav
    2nd Light Cav
    Light Cavalry Green
    3 6 44
    1 Long Tom Medium Artillery Limber 8 8 52
    1 Big Bess Heavy Artillery 8 8 60


    Endiabrada


    1 -

    2 - 1st Line, 2nd Line, 4th Line, Big Bess

    3 -

    4 -

    5 - Long Tom, 3rd Line

    6 -

    7 - 1st & 2nd Light Cav, 1st Light, 2nd Light

    8 - 5th Line (skirmishing)

    they're looking good!


    Numerous skirmish bases requested as well as howitzers!


    I'll have to scrounge more artillery crews together!

    20mm square bases for your skirmishers yeah?


    What colour do you want the guns painted?

    Looks like it was the Kings German Legion that captured them.


    Also managed to get the FDM printer up and running so get your skirmish base requests in.

    So the first Friday Night gaming session went pretty well. There were a few technological hurdles to overcome but, most importantly, games got played.


    6 intrepid souls (Alex, Russ, Mike, JC, Alan and I) got involved in some gaming, and Darren briefly dossed off his work to check out what all the fuss was about.


    The Zoom conferencing system worked brilliantly, and we now know that players can be divided up into sub-groups, through the Breakout Rooms feature. A great feature for when running more than one game at a time.


    Unfortunately BoardGame Arena was overloaded with users so we were unable to game on that site. Tabletopia, however, held up well and we were able to start the evening with a 5 player game of Railroad Ink


    Our overseas brethren, Alex and Russ had to leave due to work commitments (stupid time zones!) while Alan came online and the four of us played Dice Hospital. Some odd dice glitches aside the game played rather well (if a little longer than usual as we acclimatised to the system) with Mike taking a narrow victory ahead of JC and I in a tie for second place, just 2 points behind.


    All in all a successful first Virtual Club night.