Purveyors of Magicka are hard to find in Wigheim and the goods they have available tend to be limited in variety as caches of weapons and armour etc are found.
Currently Available:
Item | Effects | Price |
---|---|---|
Potions | ||
Elixir of Speed | +1 Move for the rest of the game | 50 |
Explosive Cocktail | As a Grenade spell, no casting roll required | 50 |
Invulnerability | Drinker cannot be damaged until after next activation | 100 |
Demon in a Bottle | Summons and binds a minor demon that fights for war and until game end | 200 |
Grimoires | ||
Familiar | ||
Plane Walk | ||
Will Power | ||
Glow | ||
Weapons/Armour | ||
Two Handed Weapon | +2 damage modifier | 400 |
Bow | +2 damage modifier | 300 |
Dagger | +1 Fight | 300 |
Dagger | +1 damage modifier | 300 |
Magic Items | ||
Amulet of Resistance | Once per game, +4 to Will roll to resist a spell. Can use after Will roll has taken place | 300 |
Gloves of Casting | Once per game, +5 to one Casting roll. Must declare before the roll is made | 300 |
Fate Stone | Once per game, bearer may reroll one die then choose which of the two rolls to use | 300 |
Drinking Horn of Healing | Bearer regains 2 health per action spent drinking from the horn. Unlimited uses | 250 |