We played the Retreat to the Sunken Road scenario with the Brunswickers ( 3 units of lights) starting at a central road and retreatingacross open ground to the cover of the sunken road. The French attacked from the woods towards the central road following up the Brunswickers as they fell back. The game ended when the French hadn't inflicted a casualty on the Brunswickers for 5 turns so it did depend on them moving quickly to hard cover.
In anticipation of some well hidden targets Del Monte made some of his boys good shooters. That all changed though within a few turns as the double 1s emerged with most results being a low ammo thus negating the good shooters. One result was a retreat at full move which almost saw Del Montes own unit retreat off table on the first round.
With the double 1s and some failed activations thrown in the French staggered forward in a rather haphazard manner. Fortunately for them their skirmishers did skirmish and cause the odd casualty thus preventing the game end clock starting from round 1.
The Brunswickers struggled to activate all their units and this left at least one as a target for the French skirmishers which kept the game alive.
Eventually the French made it across the first walled road and pressed on amongst the double 1s causing casualties to mount amongst the Brunswickers.
Then Del Montes lads let off a round on to the Brunswicker officer unit. A casualty was caused - and of course a double 1s rolled!
At this one unit of Brunswickers broke and another became disordered.
The Hanovarian skirmishers took advantage and got into the sunken road delivering more vollies into the Brunswickers who were now at 1/3rd strength so tested again and the remaining unit became broken failed to rally and fled leaving Del Monte the master of the double 1s and also charge of the battlefield.