A Cold Day in Hell
For the first time in a generation the snow and ice that covered the ancient city of Wigheim has retreated sufficiently to allow access to the ruins therein. Wizards from across the Northlands have come to find treasure and ancient lore in the hopes of being elevated to near god-hood. The city is not devoid of life, however. Ancient evil is stirring and if the adventurous wizards are not careful they may find they become permanent residents.
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Chapter 1 - The Mausoleum
Rival war bands stumble across the mausoleum of some ancient necromancer, overflowing with treasure and undead...
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Chapter 2 - The Living Museum
Following rumours of a mad wizard's library, war bands are drawn to the ruins of a house. Unfortunately the wizard had a very strange collection of statues...
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Chapter 3 - Genie in the Bottle
While searching the ruins, one warband discovers a golden lamp that contains a very angry genie. And he has no interest in granting wishes...
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Chapter 4 - The Silent Tower
The warbands come across a ruined tower that sends an icy chill down the spines of all spellcasters. They can feel that this tower is a null field, where no spell will work, but somehow they also know a great treasure is hidden at the very top...
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Chapter 5 - The Worm Hunts
It all starts out as a normal day among the ruins, but unbeknown to the warbands, something is stalking them below the ground...
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Chapter 6 - The Well of Dreams and Sorrows
There have been reports of a well, somewhere in the city, that grants a glimpse of the future...
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Chapter 7 - The Keep
Almost nothing still stands of the large fortified house, except for the ancient transportation system...
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Chapter 8 - The Complex Temple
The priests of a long forgotten god collected many treasures, and knew how to guard them...
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